Sapus Tongue and LevelSVG are open source

Hi,

I am happy to announce that Sapus Tongue and LevelSVG are open source projects now.
You can download them from these links:

Sapus Tongue and LevelSVG

Dear customers,

We have stopped offering new licenses and renewals at this time.

However, we are continuing to support active licenses.  Thanks for your interest in Sapus Tongue and Level SVG.

Please, check back in the future for new announcements.

 

LevelSVG 3.1 released

LevelSVG v3.1 (2011-05-02) has just been released.
Highlights:
  • Added Wireframe view

Full Changelog:

  • [NEW] Levels: Added runtime option to view object’s wireframe from Settings
  • [FIX] All: code doesn’t generates warnings with implicit convertions to 32-bit
  • [FIX] MovingPlatform: Register movement on onEnterTransitionDidFinish.
  • [FIX] Xcode: Compiles without warnings in Xcode 4
  • [3RD] cocos2d: updated to v1.0-rc2
  • [3RD] FontLabel: updated to latest stable version
You can download the manual from here:

If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

 

Sapus Tongue v3.4 released

Sapus Tongue 3.4 has been released

Highlights:

  • Uses cocos2d 1.0.0-rc
  • Added support for Xcode 4

Changelog from v3.3:

  • [FIX] Resources: All PNG images use 72 DPI
  • [FIX] Resources: Plist. Removed extra space from Icon-lite-Small@2x.png entry
  • [FIX] All: Code is 64-bit friendly
  • [FIX] Xcode: Fixes to support Xcode 4
  • [3RD] cocos2d: uses cocos2d 1.0.0-rc
  • [3RD] TouchJSON: uses latest stable version
  • [3RD] FontLabel: uses latest stabel version

To order or renew Sapus Tongue source code, please visit this page: Sapus Tongue Source Code page

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

LevelSVG 3.0 released. Supports Retina Display

LevelSVG v3.0 (2011-02-18) has just been released.
Highlights:
  • Added Retina Display support

Full Changelog:

  • [FIX] Box2dDebugDrawNode: Supports Retina Display
  • [FIX] Buttons: Converted to spritesheet. Supports Retina Display too
  • [FIX] Hero: Register accelerometer on onEnterTransistionDidFinish
  • [FIX] HUD: Supports Retina Display
  • [FIX] Joystick: Uses spriteFrameName instead of file (converted to spritesheet )
  • [FIX] Levels: All levels supports Retina Display
  • [FIX] Sprites: Sprites supports Retina Display
  • [FIX] SVGParser: implemented “close path”. Missing line is added in certain polygons.
  • [3RD] cocos2d: updated to cocos2d pre v1.0.0-beta
You can download the manual from here:

If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue v3.3 supports Retina Display

Sapus Tongue 3.3 Retina DisplaySapus Tongue 3.3 has been released

Highlights:

  • Added support for Retina Display

Changelog from v3.2:

  • [NEW] Added Retina Display support. Added “-hd” resources for all images/maps
  • [NEW-MAC] Added support for FullScreen (experimental)
  • [FIX] FloorNode: works with Retina Display
  • [FIX] GameHUD: Uses the “_” suffix for the ivars
  • [FIX] GameNode / InstructionsNode: Simplified animation code using new spritesheet sapus-monus-ufo-hud
  • [FIX] GameNode: Compiles if ST_EXPERIMENTAL_PHYSICS_STEP is enabled
  • [FIX] GameNode: Tongue/Tail appears on top of fly/branch
  • [FIX] GameNode / InstructionsNode: Tongue rendering works on Retina Display
  • [FIX] Gradient: Code uses CCLayerGrandient instead of GradientNode
  • [FIX] SelectCharNode: Uses kSTSelectedCharSapus/Monus instead of hardcoded values 0 & 1
  • [FIX] Spritesheets: Merged many images in sapus-monus-ufo-hud spritesheet
  • [3RD] cocos2d: uses cocos2d v0.99.5 + fixes

To order or renew Sapus Tongue source code, please visit this page: Sapus Tongue Source Code page

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

LevelSVG 2.9 released. Includes Top Down car

Top Down carLevelSVG v2.9 (2010-12-14) has just been released.
Highlights:
  • Added Top Down car

Full Changelog:

  • [NEW] Hero: Added new hero: HeroCarTopDown: A top down car
  • [NEW] HUD: When the game is over, displays a menu with Play Again / Main menu
  • [NEW] Joystick: Implements the Joystick protocol
  • [NEW] JoystickCar: New object that has 3 buttons: accelerate, turn left, turn right
  • [NEW] Level: Added new Level7. It contains a track a HeroCarTopDown
  • [NEW] SVGParser: supports http:// url for the svg file. Useful for debugging purposes.
  • [FIX] BodyNode: CCFollow action uses the kGameNodeFollowActionTag tag
  • [FIX] BodyNode: Hero doesn’t jump if it is touching a sensor
  • [FIX] Levels: Level4 and Level6 uses 4way joystick. Hero can climb ladders using accelerometer
  • [3RD] cocos2d: updated to cocos2d v0.99.5-rc1 + updates
You can download the manual from here:

If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

    Sapus Tongue 3.2 with Universal Binaries

    Sapus Tongue 3.2 has been released.

    Highlights:

    • Universal binaries both for Lite and non-Lite versions

    Changelog from v3.1:

    • [NEW] SapusTongue: is a Universal binary (iPad + iPhone)
    • [NEW] SapusTongue-Lite: is a Universal binary too (Added iPad scenes like BuyNode)
    • [NEW] SapusTongueHD: Removed projected. Merged with SapusTongue in a universal binary
    • [NEW] iPad Helper: Added helper function to obtain the correct file on iPad: stConverToiPadOniPad()
    • [NEW] SapusTongue/Lite: Added missing icons (iPad, Retina Display, Spotlight)
    • [NEW] SapusConfig: Uses autorotation with UIViewController only on ARMv7 devices. Don’t autorotate in ARMv6 devices.
    • [FIX] GameNode: ST_DRAW_SHAPES draw the shapes over the images
    • [FIX] InstructionsNode: Fix crash on iOS 3.x devices when trying to remove the status bar
    • [FIX] RootViewController: Fix crash when trying to adjust the viewController on iOS < 4.1
    • [FIX] SapusTongueAppDelegate: fixed initial flicker
    • [FIX] SapusTongue: Added UIInterfaceOrientation in plist file
    • [3RD] cocos2d: uses cocos2d / CocosDenshion v0.99.5-rc1 + fixes

    To order or renew Sapus Tongue source code, please visit this page: Sapus Tongue Source Code page

    If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

    LevelSVG 2.8 released

    LevelSVG v2.8 (2010-10-29) has just been released.
    Highlights:
    • Hero is able to climb ladders

    Full Changelog:

    • [NEW] BodyNode: Ladder. Added new body node
    • [NEW] BodyNode: Hero. Knows how to use the ladder
    • [NEW] BodyNode: Hero: Added onGameOver callback. When the game is over, the Hero stops moving
    • [NEW] Levels: Level3 includes a background image
    • [NEW] Levels: Level4 and Level6 contains some Ladder objects
    • [NEW] Levels: Level5 has a teleport object
    • [NEW] Levels: Supports invisible objects
    • [FIX] BodyNode: All BodyNodes use the “_” suffix for the ivars
    • [FIX] BodyNode: Portal objects can teleport compound objects like HeroCar
    • [FIX] Bullet: bullet is not affected by gravity
    • [FIX] Bullet: is removed by GameNode#removeB2Body
    • [FIX] Xcode: added icons for RetinaDisplay, iPad and spotlight
    • [3RD] cocos2d: using cocos2d v0.99.5-rc0 + updates
    You can download the manual from here:

    If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

    Sapus Tongue 3.1 with Game Center support

    Sapus Tongue 3.1 has been released.

    Highlights:

    • NEW: Game Center Support
    • IMPROVED iAd Support

    Changelog from v3.0:

    • [NEW] Game Center: Added support for Game Center’s logic
    • [NEW] Game Center: Shows Game Center’s achievements
    • [NEW] Game Center: Runtime notifications are displayed using CCNotifications
    • [FIX] All: ivars uses the “_” suffix. “ivarName” -> “ivarName_”
    • [FIX] All: Only load the “sapus-buttons.plist” SpriteFrames at init time.
    • [FIX] AppDelegate: Moved the Score Managemente code from AppDelegate into ScoreManager
    • [FIX] iAd: Works on iOS 4.1. Removed iAd logic from MainMenu. Added into RootViewController
    • [FIX] InstructionsNode: Sapus uses the accelerometer.
    • [FIX] InstructionsNode: Hide the status bar after playing a video
    • [FIX] Xcode: iPad version uses Base SDK 4.1. Target family & OS deploy is: iPad 3.2
    • [3RD] cocos2d: Using cocos2d v0.99.5-beta3 + bug fixes
    • [3RD] Chipmunk: Using Chipmunk v5.3.2
    • [3RD] CCNotifications: Added CCNotifications to notify Achievements

    To order or renew Sapus Tongue source code, please visit this page: Sapus Tongue Source Code page

    If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.