I’ve just released cocos2d for iPhone v0.5.1.
Changelog:
- Actions: Animation has restoreOriginalFrame argument (issue #46)
- Actions: CallFunc retains target (issue #42)
- AtlasNode: renders some artifacts (partially fixed issue #47)
- Demos: Updated Chipmunks demos (issue #43)
- Demos: Elasticity fixed in Chipmunk_Accel (issue #45)
- Director: fps_images.png consumes much less texture memory (issue #49)
- Documentation: included LICENSE.artwork (issue #51)
- LabelAtlas: works with NxM size images (issue #50)
- MenuItem: supports enable/disable (issue #22)
- Particle system: exports more variables (issue #48)
Download: cocos2d-iphone-0.5.1a.tar.gz
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