Monthly Archive for November, 2008

Sapus Tongue Lite


Hey, I’ve just released Sapus Tongue Lite, the free version of Sapus Tongue.
It has the same features of Sapus Tongue with these limitations:

  • It contains advertisement
  • You can’t submit the scores to the global server

Download Sapus Tongue Lite from here:

cocos2d for iPhone v0.5.3 released

I’ve just released cocos2d for iPhone v0.5.3.

Changelog:

  • Actions: Repeat fixes (issue #81)
  • CocosNode: added numberOfRunningActions (issue #72)
  • CocosNode: removeAll fixes (issue #74)
  • CocosNode: stopAction fix (issue #82)
  • CocosNode: supports flipX and flipY (issue #53)
  • CocosNode: supports scaleX and scaleY (issue #54)
  • Layer: isTouchEnabled, isAccelerometerEnabled are properties (issue #70)
  • Menu: supports CocosNodeOpacity protocol (issue #76)
  • MultiplexLayer: added switchToAndReleaseMe (issue #71)
  • OpenGLSupport: performance improvements (issue #84)
  • Particles: ParticleCount is a property (issue #68)
  • Texture2D: images & RGBA8 fixes (issue #86)
  • TextureMgr: Simulator supports PVRTC images (issue #75)
  • TextureMgr: removeTexture fixed (issue #85)
  • TextureMgr: supports CGImageRef (issue #87)
  • TileMapAtlas: supports TGA RLE format (issue #38)

Download: cocos2d-iphone-0.5.3.tar.gz

Sapus Tongue v1.0 released!

Sapus Tongue: re-submitting

Ouch. The game was submitting the scores to the global server without informing the user, and that action was violating article 3.3.6 of the iPhone Development Agreement.

So, I fixed this problem with a ‘Submit score to global server‘ UISwitch.
Also, I had the chance to workaround the accelerometer bug that is present in all iPhones, and the game is now using cocos2d v0.5.2 which fixes some memory leaks.

So, perhaps in 3 to 5 days the game will be available in the App Store.

cocos2d for iPhone v0.5.2 released

I’ve just released cocos2d for iPhone v0.5.2.

Changelog:

  • All: assign [super init] to self (issue #61)
  • Documentation: Add AUTHORS file with the cocos2d’s contributors (issue #62)
  • CocosNode: added tags (getByTag, removeByTag) (issue #52)
  • CocosNode: fixed big memory leak (issue #67)
  • Director: able to remove event enabled nodes (issue #56)
  • Director: can be hidden / unhidden (issue #55)
  • License: Explicit paragraphs that allows cocos2d + closed source projects (issue #57)
  • MenuItemImage: able to modify inner sprites (issue #58)
  • OpenGLSupport: added PowerVR Texture Compression (PVRTC) format support (issue #66)
  • Transitions: don’t flicker (issue #60)

Download: cocos2d-iphone-0.5.2.tar.gz

cocos2d for iPhone v0.5.2 released

I’ve just released cocos2d for iPhone v0.5.2.

Changelog:

  • All: assign [super init] to self (issue #61)
  • Documentation: Add AUTHORS file with the cocos2d’s contributors (issue #62)
  • CocosNode: added tags (getByTag, removeByTag) (issue #52)
  • CocosNode: fixed big memory leak (issue #67)
  • Director: able to remove event enabled nodes (issue #56)
  • Director: can be hidden / unhidden (issue #55)
  • License: Explicit paragraphs that allows cocos2d + closed source projects (issue #57)
  • MenuItemImage: able to modify inner sprites (issue #58)
  • OpenGLSupport: added PowerVR Texture Compression (PVRTC) format support (issue #66)
  • Transitions: don’t flicker (issue #60)

Download: cocos2d-iphone-0.5.2.tar.gz