
Hey, I’ve just released Sapus Tongue Lite, the free version of Sapus Tongue.
It has the same features of Sapus Tongue with these limitations:
- It contains advertisement
- You can’t submit the scores to the global server
Download Sapus Tongue Lite from here:

Published on
November 19, 2008 in
cocos2d.
I’ve just released cocos2d for iPhone v0.5.3.
Changelog:
- Actions: Repeat fixes (issue #81)
- CocosNode: added numberOfRunningActions (issue #72)
- CocosNode: removeAll fixes (issue #74)
- CocosNode: stopAction fix (issue #82)
- CocosNode: supports flipX and flipY (issue #53)
- CocosNode: supports scaleX and scaleY (issue #54)
- Layer: isTouchEnabled, isAccelerometerEnabled are properties (issue #70)
- Menu: supports CocosNodeOpacity protocol (issue #76)
- MultiplexLayer: added switchToAndReleaseMe (issue #71)
- OpenGLSupport: performance improvements (issue #84)
- Particles: ParticleCount is a property (issue #68)
- Texture2D: images & RGBA8 fixes (issue #86)
- TextureMgr: Simulator supports PVRTC images (issue #75)
- TextureMgr: removeTexture fixed (issue #85)
- TextureMgr: supports CGImageRef (issue #87)
- TileMapAtlas: supports TGA RLE format (issue #38)
Download: cocos2d-iphone-0.5.3.tar.gz
Ouch. The game was submitting the scores to the global server without informing the user, and that action was violating article 3.3.6 of the iPhone Development Agreement.
So, I fixed this problem with a ‘Submit score to global server‘ UISwitch.
Also, I had the chance to workaround the accelerometer bug that is present in all iPhones, and the game is now using cocos2d v0.5.2 which fixes some memory leaks.
So, perhaps in 3 to 5 days the game will be available in the App Store.
Published on
November 4, 2008 in
cocos2d.
I’ve just released cocos2d for iPhone v0.5.2.
Changelog:
- All: assign [super init] to self (issue #61)
- Documentation: Add AUTHORS file with the cocos2d’s contributors (issue #62)
- CocosNode: added tags (getByTag, removeByTag) (issue #52)
- CocosNode: fixed big memory leak (issue #67)
- Director: able to remove event enabled nodes (issue #56)
- Director: can be hidden / unhidden (issue #55)
- License: Explicit paragraphs that allows cocos2d + closed source projects (issue #57)
- MenuItemImage: able to modify inner sprites (issue #58)
- OpenGLSupport: added PowerVR Texture Compression (PVRTC) format support (issue #66)
- Transitions: don’t flicker (issue #60)
Download: cocos2d-iphone-0.5.2.tar.gz
Published on
November 4, 2008 in
cocos2d.
I’ve just released cocos2d for iPhone v0.5.2.
Changelog:
- All: assign [super init] to self (issue #61)
- Documentation: Add AUTHORS file with the cocos2d’s contributors (issue #62)
- CocosNode: added tags (getByTag, removeByTag) (issue #52)
- CocosNode: fixed big memory leak (issue #67)
- Director: able to remove event enabled nodes (issue #56)
- Director: can be hidden / unhidden (issue #55)
- License: Explicit paragraphs that allows cocos2d + closed source projects (issue #57)
- MenuItemImage: able to modify inner sprites (issue #58)
- OpenGLSupport: added PowerVR Texture Compression (PVRTC) format support (issue #66)
- Transitions: don’t flicker (issue #60)
Download: cocos2d-iphone-0.5.2.tar.gz
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