cocos2d + box2d: part II

Today I’ve been working on the editor and it is more or less functional. It is still a prototype, but it should work for very basic games.

Here is a video that shows some of it’s features.



4 Responses to “cocos2d + box2d: part II”


  • Are the purple lines around your static objects added by your editor or is that something we can do now with cocos2d or box2d? I would like to be able to view my static bodies in such a way on my current project.

  • The purple that you see on the simulator are drawn using the DrawDebugData method.

  • Hi Riq,

    I just want to make sure I understand. You are working on creating 1 editor to build games??

    Thanks,

    Kenny

  • Got answer from cocos2d… thx. :-)

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