Monthly Archive for November, 2009

Sapus Tongue source code v1.9.0 released

Sapus Tongue v1.9.0 source code released.

Changes:

  • Uses cocos2d v0.9.0-alpha
  • Updated all code to use the new cocos2d v0.9 API
  • Moved all 3rd party libraries to /libs (cocos2d, cocoslive, cocosdenshion, chipmunk, TouchJSON and FontLabel)
  • XCode Frameworks: Uses SDK 2.2.1 as a Base SDK. This prevents ‘missing’ libraries
  • XCode Frameworks: Deleted duplicated Frameworks like libz and AVFoundation

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

LevelSVG 2009-11-12 released

IMG_0050
LevelSVG 2009-11-12 was released.

Highlights:

  • It’s much easier (and tidier) to create and/or modify box2d objects.
  • Added new Spinner object
  • Objects can be touched / dragged (eg: Spinner can be rotated  by touching it)

Full Changelog:

  • GameScene: Object creation has its own file. It’s easier to add callbacks
  • GameScene: renamed BodyMetaData to BodyUserData
  • Box2d: updated to r23
  • Object: added Spinner object
  • Touches: objects can be touched and dragged
  • Touches: Added some workarounds to convert node to world coordinates when using the camera
  • Levels: Added a big box around the levels
  • Levels: Level4 has 2 spinners

You can download the updated manual from here:

If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.