LevelSVG v2.1 (2010-02-16) has just been released.
Highlights:
- Added a new MarioBros-like level
- iPad compatible (the graphics are still formatted for the iPhone, but the code works on iPad)
Full Changelog:
- Box2D: using r57
- cocos2d, cocoslive & CocosDension: using v0.99.0 (svn r1800)
- Hero: body is removed from box2d before the node is removed from cocos2d (bug fix)
- Hero: detects the correctly when a contact occurs (bug fix)
- Hero: Added Heroround and Herobox subclasses. Hero is an abstract class
- HeroBox: Moves the hero using SetLinearVelocity(). Jumps higher if jump buttons is pressed longer
- HeroRound: behaves as the old Hero class
- Levels: Added 2 playground levels: playground0 and playground1
- Playground0: Platform Level that tries to emulate Mario Bros
- SVGParser: is an static library. Default values are passed as an argument
- SVGParser: supports ‘fixedRotation’ property
- XCode: removed all warnings (added -fvisibility=hidden in XCode project)
- XCode: Treat warnings as errors
- XCode: Uses universal binary. Project compiles both for iPhone and iPad
- XCode: Compile option “unroll_loop” is enabled
You can download the manual from here:
If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Recent Comments