LevelSVG v2.2 (2010-03-26) has just been released.
Highlights:
- Polished menus, About, sounds, images, HUD
- Added Level4, a complete Mario Bros-like level
- Added several improvements in the jump logic
- Improved logic when touching sensors
Full Changelog:
- [NEW] BodyNodes: HeroBox: uses new images using Zwoptex. Replaced Pingus with Sapus animation
- [NEW] BodyNodes: HeroRound: improved jumps to prevent “super jump” while passing through a one-sided platform
- [NEW] BodyNodes: Princess, BadGuy: when touched by hero, the touchedByHero method is called
- [NEW] BodyNodes: BonusNode: new class that is the base class of Star, Fruit, and Life
- [NEW] BodyNodes: Life: when touched it increases lives in 1
- [NEW] BodyNodes: Star: when touched it increases points in 5
- [NEW] Scene: Added About Scene
- [NEW] Scene: Splited MenuScene in 2: MenuScene and SelectLevelScene
- [NEW] HUD: scores scales up/down when new score. Life blinks when new life
- [NEW] Levels: new Level4: A TMX based game with boxed sprites
- [FIX] BodyNodes: Hero: Uses Box2d new API: ApplyImpulse() -> ApplyLinearImpulse()
- [FIX] BodyNodes: KinematicNode: setAngle calls SetTransform() with the correct position
- [FIX] BodyNodes: Platform1Invisible is subclass of Platform1 (easier to maintain)
- [FIX] BodyNodes: Platform1 takes into account which node is the platform before disabling the contact
- [FIX] Hero: Platform1 logic is on the Hero
- [FIX] Hero: handles correctly jumps after passing through a one-sided platform
- [FIX] Levels: added more lives and bonus points in the levels.
- [3RD] Box2D: using r69
- [3RD] cocos2d & CocosDension: using v0.99.1 (SVN r1877)
- [3RD] libisimulate: using 2010-02-18 v1.5
You can download the manual from here:
If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.




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