Monthly Archive for May, 2010

Sapus Tongue v2.0 released

Sapus Tongue Source Code v2.0 (2010-05-26) has been released.

Highlights

  • Uses antialiased TMX tile maps

Full Changelog

  • [NEW] GameNode: Uses antialiased TMX tiled maps instead of PGU tiled maps. It’s easier to use, more flexible.
  • [FIX] Instructions: MPMoviePlayer works on iPad/iPhone 4.0
  • [FIX] GameNode: Hero doesn’t spin after “Play Again” to prevent cheating
  • [FIX] Delegate: Calls Director’s purgeCachedMemory on memory warning
  • [FIX] Nodes: Uses new cocos2d scheduler API (scheduleUpdate)
  • [FIX] Xcode: Global compiler options moved from individual targets settings to project settings
  • [FIX] Xcode: Uses thumbv2 for ARMv7 in all configurations
  • [FIX] Xcode: Validates product in Distribution configuration
  • [3RD] cocos2d: udpated to cocos2d v0.99.3

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

LevelSVG 2.3 released

LevelSVG v2.3 (2010-05-05) has just been released.
Highlights:
  • The Boxed Hero is able to shoot
  • Joystick supports multiple buttons: 0, 1 or 2
  • Bullet: supports auto-fire, ignores hero and sensors, is not affected by gravity, auto-dies after N seconds

Full Changelog:

  • [NEW] BodyNodes: Bullet, supports Auto-fire + frequency, life span, anti-gravity when used as a dynamic body.
  • [NEW] BodyNodes: Hero: Knows how to fire
  • [NEW] BodyNodes: Enemy: If touched by bullet, it dies
  • [NEW] GameNode: implements bullet anti-gravity.
  • [NEW] Joystick: supports multiple buttons:0,1 or 2 buttons. Useful for the “fire” button
  • [NEW] Levels: Level1 uses 0 buttons.
  • [NEW] Levels: Level4 uses 2 buttons: Jump + Fire
  • [NEW] Levels: Playground0 uses 2 buttons: Jump + Fire
  • [FIX] Levels: improved documentation
  • [FIX] Levels: Level0 uses 0 buttons (it wasn’t used)
  • [FIX] Xcode: compiles and run in SDK 4.0
  • [3RD] Box2d: Uses Box2d v2.1.2
  • [3RD] cocos2d: Uses cocos2d v0.99.2 + fixes

You can download the manual from here:

If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.