LevelSVG v2.3 (2010-05-05) has just been released.
Highlights:
- The Boxed Hero is able to shoot
- Joystick supports multiple buttons: 0, 1 or 2
- Bullet: supports auto-fire, ignores hero and sensors, is not affected by gravity, auto-dies after N seconds
Full Changelog:
- [NEW] BodyNodes: Bullet, supports Auto-fire + frequency, life span, anti-gravity when used as a dynamic body.
- [NEW] BodyNodes: Hero: Knows how to fire
- [NEW] BodyNodes: Enemy: If touched by bullet, it dies
- [NEW] GameNode: implements bullet anti-gravity.
- [NEW] Joystick: supports multiple buttons:0,1 or 2 buttons. Useful for the “fire” button
- [NEW] Levels: Level1 uses 0 buttons.
- [NEW] Levels: Level4 uses 2 buttons: Jump + Fire
- [NEW] Levels: Playground0 uses 2 buttons: Jump + Fire
- [FIX] Levels: improved documentation
- [FIX] Levels: Level0 uses 0 buttons (it wasn’t used)
- [FIX] Xcode: compiles and run in SDK 4.0
- [3RD] Box2d: Uses Box2d v2.1.2
- [3RD] cocos2d: Uses cocos2d v0.99.2 + fixes
You can download the manual from here:
If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.
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