Monthly Archive for June, 2010

Sapus Tongue v2.2 released

Sapus Tongue Source Code v2.2 (2010-06-28) has been released.

Highlights

  • iAd is “weak” linked. The game works on iOS >= 3. If iOS >= 4, only then iAd will be used
  • iAd frame is displayed only if the ad is loaded successfully

Full  Changelog

  • [FIX] Menu: iAd is weak linked. It is only used if the device supports it.
  • [FIX] InstructionsNode: MPMoviePlayer works in iOS 3.x and 4.x.
  • [FIX] Menu: displays iAd only if the ad is loaded successfully
  • [FIX] Xcode: Deploy OS target is 3.0
  • [3RD] cocos2d: updated to v0.99.4-rc2

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

SapusTongue v2.1 with iAd support

Sapus Tongue Source Code v2.1 (2010-06-16) has been released.

Highlights

  • iAd support: Sapus Tongue Lite uses iAd
  • SDK 3.2 & 4.0 support: Uses new MPMoviePlayer control
  • Scores: Added 2 categories: iPad & iPhone

Full  Changelog

  • [NEW] Uses iAd (removed AdMob) in Sapus Tongue Lite
  • [NEW] AppDelegate: implements applicationDidEnterBackground and applicationWillEnterForeground
  • [NEW] HighScores: add 2 categories: iPad and iPhone.
  • [NEW] HighScores: Uses “update” score
  • [FIX] AppDelegate: initializes EAGLView using new cocos2d API
  • [FIX] MoviePlayer: Works OK in SDK 4.0 and 3.2
  • [3RD] cocos2d: updated to cocos2d v0.99.4-beta

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

PlanetOne – A 2D platform LevelSVG game

PlanetOne is another good example of the what can be done with LevelSVG.

Description:

PlanetOne, the 2D Platform game that was inspired by the early great plumber and hedgehog games. You must take the little blue man through 22 unique levels, defeating 4 bosses while collecting keys in each area to open gates. Your goal is to take back the ‘Maya” (The life force of your planet), which was taken from your people. But its not just a walk in the park, there are a bunch of different baddies trying to stop you and you are under the clock. Don’t get the “Maya” fast enough and you must try again.

  • Buy PlanetOne $0.99
  • LevelSVG 2.4 released

    LevelSVG v2.4 (2010-06-01) has just been released.

    Highlights:
    • Added Portal object: it teleports the Hero
    • BodyNodes can receive custom parameters from the SVG file
    • Enemies are able to patrol

    Full Changelog:

    • [NEW] BodyNodes: Can receive parameters from the SVG file
    • [NEW] BodyNodes: Enemy supports “patrolTime” and “patrolSpeed” parameter
    • [NEW] BodyNodes: MovingPlatform supports “direction” parameter
    • [NEW] BodyNodes: Portal, new node. Teleports the hero. Supports “MoveToX” and “moveToY” parameter.
    • [NEW] BodyNodes: Platform1 supports “visible” parameter
    • [NEW] Levels: Level4 has 2 portals, and the Enemies patrol the zone
    • [FIX] BodyNodes: Bullet is responsible for doing anti-gravity
    • [FIX] BodyNodes: Removed Elevator (replaced by MovingPlatform with parameters)
    • [FIX] BodyNodes: Removed Platform1Invisible (replaced by Platform1 with parameters)
    • [FIX] BodyNodes: KinematicNode knows nothing about actions and sprites
    • [FIX] GameNode: Removed responsibility for doing anti-gravity in Bullet
    • [FIX] Xcode: ‘distribution’ verifies product
    • [FIX] Xcode: thumb2 enabled in ARMv7 devices
    • [3RD] cocos2d: uses cocos2d v0.99.3
    You can download the manual from here:

    If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.