LevelSVG v2.5 (2010-07-11) has just been released.
Highlights:
- Added a new level where you have to drive a car
Full Changelog:
- [NEW] BodyNodes: HeroCar composed of multiple bodies and sprites
- [NEW] BodyNodes: WheelNode, a BodyNode used in HeroCar
- [NEW] BodyNodes: MovingPlatform supports these new parameters: duration & translation
- [NEW] BodyNodes: PrincessBox is animated
- [NEW] GameNode: addBodyNode supports zOrder parameter
- [NEW] Levels: Level5 is a new level that shows the HeroCar
- [FIX] Application Delegate: uses new way to initialize the EAGLView
- [FIX] Application Delegate: Added onForeground and onBackground callbacks
- [FIX] Application Delegate: Call Director#purgeCachedData on memory warning
- [FIX] Xcode: Target OS is 3.1
- [FIX] Xcode: Base SDK 4.0
- [3RD] cocos2d: using v0.99.4-rc3 + fixes
- [3RD] CocosDension: using version that comes with cocos2d v0.99.4-rc3
- [3RD] libisimulate: removed since it is not compatible with SDK 4.0
You can download the manual from here:
If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.
Recent Comments