LevelSVG v2.6 (2010-08-11) has just been released.
Highlights:
- Added a chain object
- Improved GameNode logic
Full Changelog:
- – [NEW] All: Updated code to use CCSpriteBatchDraw and CCTranstion*
- - [NEW] BodyNode: added support for respawn by using the “respawnTime” parameter in BonusNode
- - [NEW] BodyNode: Added a new object: Chain
- - [NEW] GameNode: is reponsible for removing b2Bodies. Removed this logic from Hero.mm and Enemy.mm
- - [NEW] Levels: Level5 and Playground0 have a Chain body node
- - [FIX] BodyNode: added “properties_”. The sprite will be updated by the physics engine if this value is YES.
- - [FIX] Box2dDebugDrawNode: GLESDebugDraw object moved from GameNode to Box2dDebugDrawNode
- - [3RD] cocos2d: using cocos2d v0.99.5-beta + fixes
You can download the manual from here:
If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.
0 Responses to “LevelSVG 2.6”