Monthly Archive for January, 2011

Sapus Tongue v3.3 supports Retina Display

Sapus Tongue 3.3 Retina DisplaySapus Tongue 3.3 has been released

Highlights:

  • Added support for Retina Display

Changelog from v3.2:

  • [NEW] Added Retina Display support. Added “-hd” resources for all images/maps
  • [NEW-MAC] Added support for FullScreen (experimental)
  • [FIX] FloorNode: works with Retina Display
  • [FIX] GameHUD: Uses the “_” suffix for the ivars
  • [FIX] GameNode / InstructionsNode: Simplified animation code using new spritesheet sapus-monus-ufo-hud
  • [FIX] GameNode: Compiles if ST_EXPERIMENTAL_PHYSICS_STEP is enabled
  • [FIX] GameNode: Tongue/Tail appears on top of fly/branch
  • [FIX] GameNode / InstructionsNode: Tongue rendering works on Retina Display
  • [FIX] Gradient: Code uses CCLayerGrandient instead of GradientNode
  • [FIX] SelectCharNode: Uses kSTSelectedCharSapus/Monus instead of hardcoded values 0 & 1
  • [FIX] Spritesheets: Merged many images in sapus-monus-ufo-hud spritesheet
  • [3RD] cocos2d: uses cocos2d v0.99.5 + fixes

To order or renew Sapus Tongue source code, please visit this page: Sapus Tongue Source Code page

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.