LevelSVG 3.0 released. Supports Retina Display

LevelSVG v3.0 (2011-02-18) has just been released.
Highlights:
  • Added Retina Display support

Full Changelog:

  • [FIX] Box2dDebugDrawNode: Supports Retina Display
  • [FIX] Buttons: Converted to spritesheet. Supports Retina Display too
  • [FIX] Hero: Register accelerometer on onEnterTransistionDidFinish
  • [FIX] HUD: Supports Retina Display
  • [FIX] Joystick: Uses spriteFrameName instead of file (converted to spritesheet )
  • [FIX] Levels: All levels supports Retina Display
  • [FIX] Sprites: Sprites supports Retina Display
  • [FIX] SVGParser: implemented “close path”. Missing line is added in certain polygons.
  • [3RD] cocos2d: updated to cocos2d pre v1.0.0-beta
You can download the manual from here:

If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

2 Responses to “LevelSVG 3.0 released. Supports Retina Display”


  • Hi

    Just for the sake of confirmation:

    “[FIX] SVGParser: implemented “close path”. Missing line is added in certain polygons.”
    This will just create a closed path not the body, for example, if I want my hero to have a hexagon like shape I have to do it manually in the code, the polygon tool (in inkspace) will not create polygon shape/body but just a closed path.

    Thanks
    Ahsan

  • @Ahsan:
    There was a bug in LevelSVG that wasn’t closing the paths. This is not related to “body” creation. If you want your hero to have an hexagon shape, you will have to do it manually.

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