Archive for the 'a tail of love' Category

A Tail of Love: Status Update #1

The game is progressing well.
I’ve converted all the 17 levels and to do this I coded a python script that parses the original levels and converts them to objective-c and to an screen size of 480×320. The original levels have an screen size of 640×480.

The iPhone version is more difficult than the original one since the accelerometer is more difficult to control than the keys :) So I’m thinking of adding ‘n’ lives per level.

Well, that’s all for today.

A Tail of Love