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	<title>Sapus Media &#187; box2d</title>
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	<link>http://www.sapusmedia.com</link>
	<description>Professional tools for iOS game developers</description>
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		<title>LevelSVG map editor</title>
		<link>http://www.sapusmedia.com/2009/10/levelsvg-map-editor/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=levelsvg-map-editor</link>
		<comments>http://www.sapusmedia.com/2009/10/levelsvg-map-editor/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 10:53:00 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[physics engine]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://174.129.192.29/?p=145</guid>
		<description><![CDATA[My second game will be a platform game. One of the most time-consuming tasks in developing platform games is creating good level maps. Therefore, I have put a lot of effort in trying to ease this task by creating an SVG parser that supports: Basic physics objects like: rect, circle, lines, bezier paths and nested [...]]]></description>
			<content:encoded><![CDATA[<div>My second game will be a platform game.</div>
<div>One of the most time-consuming tasks in developing platform games is creating good level maps. Therefore,<span style="background-color: #ffffff;"> I have put a lot of effort in trying to ease this task by creating an SVG parser that supports:</span></div>
<div>
<ul>
<li>Basic physics objects like: rect, circle, lines, bezier paths and nested transformations</li>
<li>The possibility to edit physics properties like: density, friction, restitution and isSensor</li>
<li>The possibility to link SVG elements with pre-defined physics objects and cocos2d sprites</li>
<li>Collision detection logic between these elements</li>
<li>Jump logic (the hero only jumps when touching the ground)</li>
<li>Movement logic (tilt, d-pad)</li>
</ul>
<div>Example video:</div>
</div>
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<div>The source code of this level &#8220;editor&#8221; will be available for purchase in a few days.</div>
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		<title>cocos2d + box2d: part II</title>
		<link>http://www.sapusmedia.com/2009/08/cocos2d-box2d-part-ii/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=cocos2d-box2d-part-ii</link>
		<comments>http://www.sapusmedia.com/2009/08/cocos2d-box2d-part-ii/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 01:43:00 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[box2d]]></category>
		<category><![CDATA[cocos2d]]></category>

		<guid isPermaLink="false">http://174.129.192.29/blog/?p=65</guid>
		<description><![CDATA[Today I&#8217;ve been working on the editor and it is more or less functional. It is still a prototype, but it should work for very basic games. Here is a video that shows some of it&#8217;s features.]]></description>
			<content:encoded><![CDATA[<p>Today I&#8217;ve been working on the <span style="font-style: italic;">editor</span> and it is more or less functional. It is still a prototype, but it should work for very basic games.</p>
<p>Here is a video that shows some of it&#8217;s features.<br /><center><br /><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/yvZM-YPPbII&amp;hl=en&amp;fs=1&amp;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/yvZM-YPPbII&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></embed></object><br /></center></p>
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