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	<title>Sapus Media &#187; ipad</title>
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	<link>http://www.sapusmedia.com</link>
	<description>Professional tools for iOS game developers</description>
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		<title>Sapus Tongue Source Code v1.9.3 released</title>
		<link>http://www.sapusmedia.com/2010/03/sapus-tongue-source-code-v1-9-3-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sapus-tongue-source-code-v1-9-3-released</link>
		<comments>http://www.sapusmedia.com/2010/03/sapus-tongue-source-code-v1-9-3-released/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:22:25 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[ipad]]></category>
		<category><![CDATA[Sapus Tongue]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=358</guid>
		<description><![CDATA[Sapus Tongue v1.9.3 source code has been released. Highlights: Includes an alpha version for iPad Changes: Admob: Uses libAdMobNoThumb3 instead of libAdMob Admob: Uses libAdMob3 2009-11-19 AppDelegate: set window parameters before attaching the window into cocos2d [FIX] Chipmunk: uses Chipmunk v5.2 cocos2d: uses cocos2d v0.99.1-pre (SVN r1847) GameNode: uses cpArbiterGetShapes() to obtain the shapes (new [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s1600-h/Icon.png"><img id="BLOGGER_PHOTO_ID_5313894581658126066" class="alignright" style="border: 0px initial initial;" src="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s200/Icon.png" border="0" alt="" width="57" height="57" /></a>Sapus Tongue v1.9.3 source code has been released.</p>
<p><strong>Highlights</strong>:</p>
<ul>
<li>Includes an alpha version for iPad</li>
</ul>
<p><strong>Changes</strong>:</p>
<ul>
<li>Admob: Uses libAdMobNoThumb3 instead of libAdMob</li>
<li>Admob: Uses libAdMob3 2009-11-19</li>
<li>AppDelegate: set window parameters before attaching the window into cocos2d [FIX]</li>
<li>Chipmunk: uses Chipmunk v5.2</li>
<li>cocos2d: uses cocos2d v0.99.1-pre (SVN r1847)</li>
<li>GameNode: uses cpArbiterGetShapes() to obtain the shapes (new API in Chipmunk v5.2)</li>
<li>Instructions: sounds effects work after playing the video [FIX]</li>
<li>iPad: most of the code is resolution independent</li>
<li>iPad: Added some iPad resources in Resources-iPad</li>
<li>iPad: Added the Xcode &#8220;sapusTongue-iPad&#8221; target in Xcode</li>
<li>MainMenu: Uses CCRadialTransition from Menu to SelectCharNode</li>
<li>Resources: levels -&gt; Resources/tileMap. Sounds -&gt; Resources/Sounds. Images-&gt;Resources/Images</li>
<li>Xcode: Default SDK is 3.0</li>
</ul>
<p>If you have bought the <a href="http://www.sapusmedia.com/sources">Premium</a> or <a href="http://www.sapusmedia.com/sources">Updates</a> source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I&#8217;ll be happy to send it to you. Thanks.</p>
<p><a href="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-10-at-11.42.59.png"><img class="alignright size-medium wp-image-359" title="Screen shot 2010-03-10 at 11.42.59" src="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-10-at-11.42.59-300x246.png" alt="" width="300" height="246" /></a><a href="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-10-at-11.43.29.png"><img class="alignleft size-medium wp-image-360" title="Screen shot 2010-03-10 at 11.43.29" src="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-10-at-11.43.29-300x246.png" alt="" width="300" height="246" /></a></p>
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