If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.
If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.
PlanetOne is another good example of the what can be done with LevelSVG.
Description:
PlanetOne, the 2D Platform game that was inspired by the early great plumber and hedgehog games. You must take the little blue man through 22 unique levels, defeating 4 bosses while collecting keys in each area to open gates. Your goal is to take back the ‘Maya” (The life force of your planet), which was taken from your people. But its not just a walk in the park, there are a bunch of different baddies trying to stop you and you are under the clock. Don’t get the “Maya” fast enough and you must try again.
If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.
If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.
If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.
LevelSVG is using a modified version of cocos2d‘s Joystick implementation.
The main differences are:
It supports a Jump button
It renders the Joystick (pad and button)
This implementation is not yet committed in the cocos2d repository since it has some hardcoded values, and is focused on games that uses stick + button. The cococs2d’s version is focused on dual stick games.
In case you are interested in it, you can download it from here: joystick-20100122.tar
One of the most time-consuming tasks in developing platform games is creating good level maps. Therefore, I have put a lot of effort in trying to ease this task by creating an SVG parser that supports:
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