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	<title>Sapus Media &#187; LevelSVG</title>
	<atom:link href="http://www.sapusmedia.com/category/levelsvg/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sapusmedia.com</link>
	<description>Professional tools for iOS game developers</description>
	<lastBuildDate>Sun, 15 Jan 2012 22:33:17 +0000</lastBuildDate>
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		<item>
		<title>Sapus Tongue and LevelSVG</title>
		<link>http://www.sapusmedia.com/2011/05/sapus-tongue-and-levelsvg/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sapus-tongue-and-levelsvg</link>
		<comments>http://www.sapusmedia.com/2011/05/sapus-tongue-and-levelsvg/#comments</comments>
		<pubDate>Wed, 11 May 2011 01:16:49 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>
		<category><![CDATA[Sapus Tongue]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=596</guid>
		<description><![CDATA[Dear customers, We have stopped offering new licenses and renewals at this time. However, we are continuing to support active licenses.  Thanks for your interest in Sapus Tongue and Level SVG. Please, check back in the future for new announcements. &#160;]]></description>
			<content:encoded><![CDATA[<p><!-- p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Calibri} -->Dear customers,</p>
<p>We have stopped offering new licenses and renewals at this time.</p>
<p>However, we are continuing to support active licenses.  Thanks for your interest in Sapus Tongue and Level SVG.</p>
<p>Please, check back in the future for new announcements.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2011/05/sapus-tongue-and-levelsvg/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>LevelSVG 2.9 released. Includes Top Down car</title>
		<link>http://www.sapusmedia.com/2010/12/levelsvg-2-9-released-includes-top-down-car/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=levelsvg-2-9-released-includes-top-down-car</link>
		<comments>http://www.sapusmedia.com/2010/12/levelsvg-2-9-released-includes-top-down-car/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 14:50:28 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=555</guid>
		<description><![CDATA[LevelSVG v2.9 (2010-12-14) has just been released. Highlights: Added Top Down car Full Changelog: [NEW] Hero: Added new hero: HeroCarTopDown: A top down car [NEW] HUD: When the game is over, displays a menu with Play Again / Main menu [NEW] Joystick: Implements the Joystick protocol [NEW] JoystickCar: New object that has 3 buttons: accelerate, [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<div>
<div>
<div><img class="alignright" title="LevelSVG 2.9" src="http://lh6.ggpht.com/_7Tp7oCOlWFE/TQeDBzb_yDI/AAAAAAAAdXk/JzvEmaVtZ2o/s288/IMG_0008.PNG" alt="Top Down car" width="288" height="192" /><a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a> v2.9 (2010-12-14) has just been released.</div>
<div></div>
<div>
<div><strong>Highlights:</strong></div>
<div>
<ul>
<li>Added Top Down car</li>
</ul>
<p><strong>Full Changelog:</strong></p>
<div id="_mcePaste">
<ul>
<li>[NEW] Hero: Added new hero: HeroCarTopDown: A top down car</li>
<li>[NEW] HUD: When the game is over, displays a menu with Play Again / Main menu</li>
<li>[NEW] Joystick: Implements the Joystick protocol</li>
<li>[NEW] JoystickCar: New object that has 3 buttons: accelerate, turn left, turn right</li>
<li>[NEW] Level: Added new Level7. It contains a track a HeroCarTopDown</li>
<li>[NEW] SVGParser: supports http:// url for the svg file. Useful for debugging purposes.</li>
<li>[FIX] BodyNode: CCFollow action uses the kGameNodeFollowActionTag tag</li>
<li>[FIX] BodyNode: Hero doesn&#8217;t jump if it is touching a sensor</li>
<li>[FIX] Levels: Level4 and Level6 uses 4way joystick. Hero can climb ladders using accelerometer</li>
<li>[3RD] cocos2d: updated to cocos2d v0.99.5-rc1 + updates</li>
</ul>
</div>
<div>You can download the manual from here:</div>
<ul>
<li><a href="http://www.sapusmedia.com/download/levelsvg/LevelSVG-manual-v0.8.pdf" target="_blank">LevelSVG-manual-v0.8.pdf</a></li>
</ul>
<p>If you have bought <a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a>, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.</p>
</div>
</div>
</div>
</div>
</div>
</div>
<ul></ul>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2010/12/levelsvg-2-9-released-includes-top-down-car/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LevelSVG 2.8 released</title>
		<link>http://www.sapusmedia.com/2010/10/levelsvg-2-8-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=levelsvg-2-8-released</link>
		<comments>http://www.sapusmedia.com/2010/10/levelsvg-2-8-released/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 15:48:40 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=545</guid>
		<description><![CDATA[LevelSVG v2.8 (2010-10-29) has just been released. Highlights: Hero is able to climb ladders Full Changelog: [NEW] BodyNode: Ladder. Added new body node [NEW] BodyNode: Hero. Knows how to use the ladder [NEW] BodyNode: Hero: Added onGameOver callback. When the game is over, the Hero stops moving [NEW] Levels: Level3 includes a background image [NEW] [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<div>
<div><img class="alignright" title="LevelSVG 2.8" src="http://lh3.ggpht.com/_7Tp7oCOlWFE/TMrptKzwixI/AAAAAAAAdSk/oOk5_Nk1j6w/s288/IMG_0003_3.PNG" alt="" width="288" height="192" /></div>
<div><a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a> v2.8 (2010-10-29) has just been released.</div>
<div>
<div><strong>Highlights:</strong></div>
<div>
<ul>
<li>Hero is able to climb ladders</li>
</ul>
<p><strong>Full Changelog:</strong></p>
<div id="_mcePaste">
<ul>
<li>[NEW] BodyNode: Ladder. Added new body node</li>
<li>[NEW] BodyNode: Hero. Knows how to use the ladder</li>
<li>[NEW] BodyNode: Hero: Added onGameOver callback. When the game is over, the Hero stops moving</li>
<li>[NEW] Levels: Level3 includes a background image</li>
<li>[NEW] Levels: Level4 and Level6 contains some Ladder objects</li>
<li>[NEW] Levels: Level5 has a teleport object</li>
<li>[NEW] Levels: Supports invisible objects</li>
<li>[FIX] BodyNode: All BodyNodes use the &#8220;_&#8221; suffix for the ivars</li>
<li>[FIX] BodyNode: Portal objects can teleport compound objects like HeroCar</li>
<li>[FIX] Bullet: bullet is not affected by gravity</li>
<li>[FIX] Bullet: is removed by GameNode#removeB2Body</li>
<li>[FIX] Xcode: added icons for RetinaDisplay, iPad and spotlight</li>
<li>[3RD] cocos2d: using cocos2d v0.99.5-rc0 + updates</li>
</ul>
</div>
<div>You can download the manual from here:</div>
<ul>
<li><a href="http://www.sapusmedia.com/download/levelsvg/LevelSVG-manual-v0.7.pdf" target="_blank">LevelSVG-manual-v0.7.pdf</a></li>
</ul>
<p>If you have bought <a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a>, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.</p>
</div>
</div>
</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2010/10/levelsvg-2-8-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LevelSVG 2.7 released</title>
		<link>http://www.sapusmedia.com/2010/09/levelsvg-2-7-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=levelsvg-2-7-released</link>
		<comments>http://www.sapusmedia.com/2010/09/levelsvg-2-7-released/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 12:40:52 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=526</guid>
		<description><![CDATA[LevelSVG v2.7 (2010-09-17) has just been released. Highlights: Added Mekanimo integration Updated manual Full Changelog: [NEW] All: Using new cocos2d API for transitions and actions [NEW] BodyNode: New Enemycar BodyNode coded using Mekanimo [NEW] GameNode: Uses CCFollow instead of using a custom camera. It is still possible to move the &#8220;camera&#8221; manually. [NEW] Level: Added [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<div><img class="alignright" title="LevelSVG mekanimo sample" src="http://lh3.ggpht.com/_7Tp7oCOlWFE/TJimxouMbuI/AAAAAAAAbrM/yNsN2tihgMU/s288/IMG_0300.PNG" alt="" width="288" height="192" /><a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a> v2.7 (2010-09-17) has just been released.</p>
<div><strong>Highlights</strong>:</div>
<div>
<ul>
<li>Added <a href="http://www.mekanimo.net">Mekanimo</a> integration</li>
<li>Updated manual</li>
</ul>
<p><strong>Full Changelog:</strong></p>
<div id="_mcePaste">
<ul>
<li>[NEW] All: Using new cocos2d API for transitions and actions</li>
<li>[NEW] BodyNode: New Enemycar <em>BodyNode</em> coded using <a href="http://www.mekanimo.net">Mekanimo</a></li>
<li>[NEW] GameNode: Uses <em>CCFollow</em> instead of using a custom camera. It is still possible to move the &#8220;camera&#8221; manually.</li>
<li>[NEW] Level: Added new Level6. It introduces the &#8220;EnemyCar&#8221; <em>BodyNode</em></li>
<li>[FIX] MovingPlatform: Is moved using <em>SetLinearVelocity</em>()</li>
<li>[FIX] KinematicNode renamed to StaticNode. It is an &#8220;static&#8221; body, not &#8220;Kinematic&#8221; body</li>
<li>[3RD] cocos2d: using cocos2d v0.99.5-beta2 + updates</li>
</ul>
</div>
<div></div>
<div>You can download the manual from here:</div>
<ul>
<li><a href="http://www.sapusmedia.com/download/levelsvg/LevelSVG-manual-v0.6.pdf" target="_blank">LevelSVG-manual-v0.6.pdf</a></li>
</ul>
<p>If you have bought <a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a>, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.</p>
</div>
</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2010/09/levelsvg-2-7-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LevelSVG 2.6</title>
		<link>http://www.sapusmedia.com/2010/08/levelsvg-2-6/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=levelsvg-2-6</link>
		<comments>http://www.sapusmedia.com/2010/08/levelsvg-2-6/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 01:55:18 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=458</guid>
		<description><![CDATA[LevelSVG v2.6 (2010-08-11) has just been released. Highlights: Added a chain object Improved GameNode logic Full Changelog: &#8211; [NEW] All: Updated code to use CCSpriteBatchDraw and CCTranstion* - [NEW] BodyNode: added support for respawn by using the &#8220;respawnTime&#8221; parameter in BonusNode - [NEW] BodyNode: Added a new object: Chain - [NEW] GameNode: is reponsible for [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p><a href="http://www.sapusmedia.com/blog/wp-content/uploads/2010/08/chain_levelsvg.jpg"><img class="alignright size-medium wp-image-459" title="chain_levelsvg" src="http://www.sapusmedia.com/blog/wp-content/uploads/2010/08/chain_levelsvg-300x200.jpg" alt="" width="210" height="140" /></a><a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a> v2.6 (2010-08-11) has just been released.</p>
<div><strong>Highlights:</strong></div>
<div>
<ul>
<li>Added a chain object</li>
<li>Improved GameNode logic</li>
</ul>
<p><strong>Full Changelog:</strong></p>
<div id="_mcePaste">
<ul>
<li> &#8211; [NEW] All: Updated code to use <em>CCSpriteBatchDraw</em> and <em>CCTranstion</em>*</li>
<li>- [NEW] BodyNode: added support for respawn by using the &#8220;<em>respawnTime</em>&#8221; parameter in BonusNode</li>
<li>- [NEW] BodyNode: Added a new object: Chain</li>
<li>- [NEW] GameNode: is reponsible for removing b2Bodies. Removed this logic from Hero.mm and Enemy.mm</li>
<li>- [NEW] Levels: Level5 and Playground0 have a Chain body node</li>
<li>- [FIX] BodyNode: added &#8220;properties_&#8221;.  The sprite will be updated by the physics engine if this value is YES.</li>
<li>- [FIX] Box2dDebugDrawNode: GLESDebugDraw object moved from GameNode to Box2dDebugDrawNode</li>
<li>- [3RD] cocos2d: using cocos2d v0.99.5-beta + fixes</li>
</ul>
</div>
<div>You can download the manual from here:</div>
<ul>
<li><a href="http://www.sapusmedia.com/download/levelsvg/LevelSVG-manual-v0.5.pdf" target="_blank">LevelSVG-manual-v0.5.pdf</a></li>
</ul>
<p>If you have bought <a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a>, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.</p>
</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2010/08/levelsvg-2-6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LevelSVG 2.5</title>
		<link>http://www.sapusmedia.com/2010/07/levelsvg-2-5/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=levelsvg-2-5</link>
		<comments>http://www.sapusmedia.com/2010/07/levelsvg-2-5/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 22:26:09 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=433</guid>
		<description><![CDATA[LevelSVG v2.5 (2010-07-11) has just been released. Highlights: Added a new level where you have to drive a car Full Changelog: [NEW] BodyNodes: HeroCar composed of multiple bodies and sprites [NEW] BodyNodes: WheelNode, a BodyNode used in HeroCar [NEW] BodyNodes: MovingPlatform supports these new parameters: duration &#38; translation [NEW] BodyNodes: PrincessBox is animated [NEW] GameNode: [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p><img class="alignright" title="LevelSVG Level5" src="http://lh6.ggpht.com/_7Tp7oCOlWFE/TDo-2LG7HFI/AAAAAAAAbZs/ozPCLpI8VMY/s800/IMG_0001.PNG" alt="LevelSVG Level5" width="242" height="162" /></p>
<p><a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a> v2.5 (2010-07-11) has just been released.</p>
<div><strong>Highlights:</strong></div>
<div>
<ul>
<li>Added a new level where you have to drive a car</li>
</ul>
<p><strong>Full Changelog:</strong></p>
<div id="_mcePaste">
<ul>
<li>[NEW] BodyNodes: HeroCar composed of multiple bodies and sprites</li>
<li>[NEW] BodyNodes: WheelNode, a BodyNode used in HeroCar</li>
<li>[NEW] BodyNodes: MovingPlatform supports these new parameters: duration &amp; translation</li>
<li>[NEW] BodyNodes: PrincessBox is animated</li>
<li>[NEW] GameNode: addBodyNode supports zOrder parameter</li>
<li>[NEW] Levels: Level5 is a new level that shows the HeroCar</li>
<li>[FIX] Application Delegate: uses new way to initialize the EAGLView</li>
<li>[FIX] Application Delegate: Added onForeground and onBackground callbacks</li>
<li>[FIX] Application Delegate: Call Director#purgeCachedData on memory warning</li>
<li>[FIX] Xcode: Target OS is 3.1</li>
<li>[FIX] Xcode: Base SDK 4.0</li>
<li>[3RD] cocos2d: using v0.99.4-rc3 + fixes</li>
<li>[3RD] CocosDension: using version that comes with cocos2d v0.99.4-rc3</li>
<li>[3RD] libisimulate: removed since it is not compatible with SDK 4.0</li>
</ul>
</div>
<div>You can download the manual from here:</div>
<ul>
<li><a href="http://www.sapusmedia.com/download/levelsvg/LevelSVG-manual-v0.5.pdf" target="_blank">LevelSVG-manual-v0.5.pdf</a></li>
</ul>
<p>If you have bought <a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a>, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.</p>
</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2010/07/levelsvg-2-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PlanetOne &#8211; A 2D platform LevelSVG game</title>
		<link>http://www.sapusmedia.com/2010/06/planetone-a-2d-platform-levelsvg-game/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=planetone-a-2d-platform-levelsvg-game</link>
		<comments>http://www.sapusmedia.com/2010/06/planetone-a-2d-platform-levelsvg-game/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 07:00:37 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=413</guid>
		<description><![CDATA[PlanetOne is another good example of the what can be done with LevelSVG. Description: PlanetOne, the 2D Platform game that was inspired by the early great plumber and hedgehog games. You must take the little blue man through 22 unique levels, defeating 4 bosses while collecting keys in each area to open gates. Your goal [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://paulsonapps.wordpress.com/2010/05/27/planetone-now-available-on-app-store/">PlanetOne</a> is another good example of the what can be done with <a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/QmCIcomgxMo&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/QmCIcomgxMo&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Description:</strong></p>
<p>PlanetOne, the 2D Platform game that was inspired by the early great plumber and hedgehog games. You must take the little blue man through 22 unique levels, defeating 4 bosses while collecting keys in each area to open gates. Your goal is to take back the ‘Maya” (The life force of your planet), which was taken from your people. But its not just a walk in the park, there are a bunch of different baddies trying to stop you and you are under the clock. Don’t get the “Maya” fast enough and you must try again.</p>
<li>Buy PlanetOne <a href="http://go2.wordpress.com/?id=725X1342&amp;site=paulsonapps.wordpress.com&amp;url=http%3A%2F%2Fitunes.apple.com%2Fca%2Fapp%2Fplanetone-the-2d-platformer%2Fid373234686%3Fmt%3D8&amp;sref=http%3A%2F%2Fpaulsonapps.wordpress.com%2F2010%2F05%2F27%2Fplanetone-now-available-on-app-store%2F">$0.99</a></li>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2010/06/planetone-a-2d-platform-levelsvg-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LevelSVG 2.4 released</title>
		<link>http://www.sapusmedia.com/2010/06/levelsvg-2-4-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=levelsvg-2-4-released</link>
		<comments>http://www.sapusmedia.com/2010/06/levelsvg-2-4-released/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 21:34:48 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=409</guid>
		<description><![CDATA[LevelSVG v2.4 (2010-06-01) has just been released. Highlights: Added Portal object: it teleports the Hero BodyNodes can receive custom parameters from the SVG file Enemies are able to patrol Full Changelog: [NEW] BodyNodes: Can receive parameters from the SVG file [NEW] BodyNodes: Enemy supports &#8220;patrolTime&#8221; and &#8220;patrolSpeed&#8221; parameter [NEW] BodyNodes: MovingPlatform supports &#8220;direction&#8221; parameter [NEW] [...]]]></description>
			<content:encoded><![CDATA[<div>
<p><a href="http://www.sapusmedia.com/blog/wp-content/uploads/2010/06/IMG_0264.png"><img class="size-medium wp-image-410 alignright" title="IMG_0264" src="http://www.sapusmedia.com/blog/wp-content/uploads/2010/06/IMG_0264-300x200.png" alt="" width="234" height="156" /></a></p>
<p><a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a> v2.4 (2010-06-01) has just been released.</p>
<div>Highlights:</div>
<div>
<ul>
<li>Added Portal object: it teleports the Hero</li>
<li>BodyNodes can receive custom parameters from the SVG file</li>
<li>Enemies are able to patrol</li>
</ul>
<p>Full Changelog:</p>
<div id="_mcePaste">
<ul>
<li>[NEW] BodyNodes: Can receive parameters from the SVG file</li>
<li>[NEW] BodyNodes: Enemy supports &#8220;patrolTime&#8221; and &#8220;patrolSpeed&#8221; parameter</li>
<li>[NEW] BodyNodes: MovingPlatform supports &#8220;direction&#8221; parameter</li>
<li>[NEW] BodyNodes: Portal, new node. Teleports the hero. Supports &#8220;MoveToX&#8221; and &#8220;moveToY&#8221; parameter.</li>
<li>[NEW] BodyNodes: Platform1 supports &#8220;visible&#8221; parameter</li>
<li>[NEW] Levels: Level4 has 2 portals, and the Enemies patrol the zone</li>
<li>[FIX] BodyNodes: Bullet is responsible for doing anti-gravity</li>
<li>[FIX] BodyNodes: Removed Elevator (replaced by MovingPlatform with parameters)</li>
<li>[FIX] BodyNodes: Removed Platform1Invisible (replaced by Platform1 with parameters)</li>
<li>[FIX] BodyNodes: KinematicNode knows nothing about actions and sprites</li>
<li>[FIX] GameNode: Removed responsibility for doing anti-gravity in Bullet</li>
<li>[FIX] Xcode: &#8216;distribution&#8217; verifies product</li>
<li>[FIX] Xcode: thumb2 enabled in ARMv7 devices</li>
<li>[3RD] cocos2d: uses cocos2d v0.99.3</li>
</ul>
</div>
<div>You can download the manual from here:</div>
<ul>
<li><a href="http://www.sapusmedia.com/download/levelsvg/LevelSVG-manual-v0.5.pdf" target="_blank">LevelSVG-manual-v0.5.pdf</a></li>
</ul>
<p>If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.</p>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2010/06/levelsvg-2-4-released/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>LevelSVG v2.2 released</title>
		<link>http://www.sapusmedia.com/2010/03/levelsvg-v2-2-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=levelsvg-v2-2-released</link>
		<comments>http://www.sapusmedia.com/2010/03/levelsvg-v2-2-released/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 01:57:02 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=377</guid>
		<description><![CDATA[LevelSVG v2.2 (2010-03-26) has just been released. Highlights: Polished menus, About, sounds, images, HUD Added Level4, a complete Mario Bros-like level Added several improvements in the jump logic Improved logic when touching sensors Full Changelog: [NEW] BodyNodes: HeroBox: uses new images using Zwoptex. Replaced Pingus with Sapus animation [NEW] BodyNodes: HeroRound: improved jumps to prevent [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/IMG_0177.png"><img class="alignnone size-medium wp-image-381" title="IMG_0177" src="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/IMG_0177-300x200.png" alt="" width="300" height="200" /></a><a href="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/IMG_0173.png"><img class="alignnone size-medium wp-image-378" title="IMG_0173" src="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/IMG_0173-300x200.png" alt="" width="300" height="200" /></a></p>
<p><a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a> v2.2 (2010-03-26) has just been released.<br />
<strong>Highlights</strong>:</p>
<ul>
<li>Polished menus, About, sounds, images, HUD</li>
<li>Added <em>Level4,</em> a complete Mario Bros-like level</li>
<li>Added several improvements in the jump logic</li>
<li>Improved logic when touching sensors</li>
</ul>
<p><strong>Full Changelog:</strong></p>
<div id="_mcePaste">
<ul>
<li>[NEW] BodyNodes: HeroBox: uses new images using Zwoptex. Replaced Pingus with Sapus animation</li>
<li>[NEW] BodyNodes: HeroRound: improved jumps to prevent &#8220;super jump&#8221; while passing through a one-sided platform</li>
<li>[NEW] BodyNodes: Princess, BadGuy: when touched by hero, the touchedByHero method is called</li>
<li>[NEW] BodyNodes: BonusNode: new class that is the base class of Star, Fruit, and Life</li>
<li>[NEW] BodyNodes: Life: when touched it increases lives in 1</li>
<li>[NEW] BodyNodes: Star: when touched it increases points in 5</li>
<li>[NEW] Scene: Added About Scene</li>
<li>[NEW] Scene: Splited MenuScene in 2: MenuScene and SelectLevelScene</li>
<li>[NEW] HUD: scores scales up/down when new score. Life blinks when new life</li>
<li>[NEW] Levels: new Level4: A TMX based game with boxed sprites</li>
<li>[FIX] BodyNodes: Hero: Uses Box2d new API: ApplyImpulse() -&gt; ApplyLinearImpulse()</li>
<li>[FIX] BodyNodes: KinematicNode: setAngle calls SetTransform() with the correct position</li>
<li>[FIX] BodyNodes: Platform1Invisible is subclass of Platform1 (easier to maintain)</li>
<li>[FIX] BodyNodes: Platform1 takes into account which node is the platform before disabling the contact</li>
<li>[FIX] Hero: Platform1 logic is on the Hero</li>
<li>[FIX] Hero: handles correctly jumps after passing through a one-sided platform</li>
<li>[FIX] Levels: added more lives and bonus points in the levels.</li>
<li>[3RD] Box2D: using r69</li>
<li>[3RD] cocos2d &amp; CocosDension: using v0.99.1 (SVN r1877)</li>
<li>[3RD] libisimulate: using 2010-02-18 v1.5</li>
</ul>
</div>
<p>You can download the manual from here:</p>
<ul>
<li><a href="http://www.sapusmedia.com/download/levelsvg/LevelSVG-manual-v0.5.pdf" target="_blank">LevelSVG-manual-v0.5.pdf</a></li>
</ul>
<p>If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Bat Escapade: First LevelSVG based game</title>
		<link>http://www.sapusmedia.com/2010/03/bat-escapade-first-levelsvg-based-game/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bat-escapade-first-levelsvg-based-game</link>
		<comments>http://www.sapusmedia.com/2010/03/bat-escapade-first-levelsvg-based-game/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 02:14:05 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[LevelSVG]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=368</guid>
		<description><![CDATA[Black Mouth Studios has recently released Bat Escapade, the 1st LevelSVG based game in the App Store. The caves were drawn using Photoshop, and once the images were ready, the boundaries of the caves were traced with Inkscape. Black Mouth Studios posted a more detailed description of this game in this post: Bat Escape game [...]]]></description>
			<content:encoded><![CDATA[<p>Black Mouth Studios has recently released <a href="http://batescapade.com/">Bat Escapade</a>, the 1st <a href="http://www.sapusmedia.com/levelsvg/">LevelSVG</a> based game in the App Store.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mymYh4tz0cQ&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/mymYh4tz0cQ&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The caves were drawn using Photoshop, and once the images were ready, the boundaries of the caves were traced with Inkscape.</p>
<p>Black Mouth Studios posted a more detailed description of this game in this post: <a href="http://www.cocos2d-iphone.org/forum/topic/4967#post-29661">Bat Escape game</a></p>
<ul>
<li>Buy Bat Escapade: <a href="http://itunes.apple.com/us/app/bat-escapade/id360654227?mt=8">$1.99</a></li>
</ul>
]]></content:encoded>
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