Archive for the 'Sapus Tongue' Category

Sapus Tongue and LevelSVG

Dear customers,

We have stopped offering new licenses and renewals at this time.

However, we are continuing to support active licenses.  Thanks for your interest in Sapus Tongue and Level SVG.

Please, check back in the future for new announcements.

 

Sapus Tongue v3.4 released

Sapus Tongue 3.4 has been released

Highlights:

  • Uses cocos2d 1.0.0-rc
  • Added support for Xcode 4

Changelog from v3.3:

  • [FIX] Resources: All PNG images use 72 DPI
  • [FIX] Resources: Plist. Removed extra space from Icon-lite-Small@2x.png entry
  • [FIX] All: Code is 64-bit friendly
  • [FIX] Xcode: Fixes to support Xcode 4
  • [3RD] cocos2d: uses cocos2d 1.0.0-rc
  • [3RD] TouchJSON: uses latest stable version
  • [3RD] FontLabel: uses latest stabel version

To order or renew Sapus Tongue source code, please visit this page: Sapus Tongue Source Code page

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue v3.3 supports Retina Display

Sapus Tongue 3.3 Retina DisplaySapus Tongue 3.3 has been released

Highlights:

  • Added support for Retina Display

Changelog from v3.2:

  • [NEW] Added Retina Display support. Added “-hd” resources for all images/maps
  • [NEW-MAC] Added support for FullScreen (experimental)
  • [FIX] FloorNode: works with Retina Display
  • [FIX] GameHUD: Uses the “_” suffix for the ivars
  • [FIX] GameNode / InstructionsNode: Simplified animation code using new spritesheet sapus-monus-ufo-hud
  • [FIX] GameNode: Compiles if ST_EXPERIMENTAL_PHYSICS_STEP is enabled
  • [FIX] GameNode: Tongue/Tail appears on top of fly/branch
  • [FIX] GameNode / InstructionsNode: Tongue rendering works on Retina Display
  • [FIX] Gradient: Code uses CCLayerGrandient instead of GradientNode
  • [FIX] SelectCharNode: Uses kSTSelectedCharSapus/Monus instead of hardcoded values 0 & 1
  • [FIX] Spritesheets: Merged many images in sapus-monus-ufo-hud spritesheet
  • [3RD] cocos2d: uses cocos2d v0.99.5 + fixes

To order or renew Sapus Tongue source code, please visit this page: Sapus Tongue Source Code page

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue 3.2 with Universal Binaries

Sapus Tongue 3.2 has been released.

Highlights:

  • Universal binaries both for Lite and non-Lite versions

Changelog from v3.1:

  • [NEW] SapusTongue: is a Universal binary (iPad + iPhone)
  • [NEW] SapusTongue-Lite: is a Universal binary too (Added iPad scenes like BuyNode)
  • [NEW] SapusTongueHD: Removed projected. Merged with SapusTongue in a universal binary
  • [NEW] iPad Helper: Added helper function to obtain the correct file on iPad: stConverToiPadOniPad()
  • [NEW] SapusTongue/Lite: Added missing icons (iPad, Retina Display, Spotlight)
  • [NEW] SapusConfig: Uses autorotation with UIViewController only on ARMv7 devices. Don’t autorotate in ARMv6 devices.
  • [FIX] GameNode: ST_DRAW_SHAPES draw the shapes over the images
  • [FIX] InstructionsNode: Fix crash on iOS 3.x devices when trying to remove the status bar
  • [FIX] RootViewController: Fix crash when trying to adjust the viewController on iOS < 4.1
  • [FIX] SapusTongueAppDelegate: fixed initial flicker
  • [FIX] SapusTongue: Added UIInterfaceOrientation in plist file
  • [3RD] cocos2d: uses cocos2d / CocosDenshion v0.99.5-rc1 + fixes

To order or renew Sapus Tongue source code, please visit this page: Sapus Tongue Source Code page

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue 3.1 with Game Center support

Sapus Tongue 3.1 has been released.

Highlights:

  • NEW: Game Center Support
  • IMPROVED iAd Support

Changelog from v3.0:

  • [NEW] Game Center: Added support for Game Center’s logic
  • [NEW] Game Center: Shows Game Center’s achievements
  • [NEW] Game Center: Runtime notifications are displayed using CCNotifications
  • [FIX] All: ivars uses the “_” suffix. “ivarName” -> “ivarName_”
  • [FIX] All: Only load the “sapus-buttons.plist” SpriteFrames at init time.
  • [FIX] AppDelegate: Moved the Score Managemente code from AppDelegate into ScoreManager
  • [FIX] iAd: Works on iOS 4.1. Removed iAd logic from MainMenu. Added into RootViewController
  • [FIX] InstructionsNode: Sapus uses the accelerometer.
  • [FIX] InstructionsNode: Hide the status bar after playing a video
  • [FIX] Xcode: iPad version uses Base SDK 4.1. Target family & OS deploy is: iPad 3.2
  • [3RD] cocos2d: Using cocos2d v0.99.5-beta3 + bug fixes
  • [3RD] Chipmunk: Using Chipmunk v5.3.2
  • [3RD] CCNotifications: Added CCNotifications to notify Achievements

To order or renew Sapus Tongue source code, please visit this page: Sapus Tongue Source Code page

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue 3.0 released. Includes iPhone, iPad and Mac version!

Sapus Tongue macSapus Tongue Mac

Sapus Tongue 3.0 has been released.

Highlights:

  • NEW: Sapus Tongue works for Mac too
  • NEW: Finished iPad version

Sapus Tongue 3.0 supports 4 different targets/configurations, all of them sharing the same the source code.
Supported targets/configurations:

Changelog from v2.3:

  • [NEW] Mac Version: Works on Mac. Differences between Mac and iOS:
    • Mac: Pause shows a modal window instead of an Alert
    • Mac: Only local scores are supported
    • Mac: InstructionsNode: Instructions Video is not shown
    • It reuses all the the cocos2d code.
    • The UIKit specific code, was rewritten using Cocoa specific code.
  • [NEW] GameHUD: Splitted in 3 files: HUD, HUDPaused and HUDSaveScore. Easier to maintain.
  • [FIX] GameNode: Accelerometer works correctly in any orientation
  • [FIX] GameNode: Sprite is in the main loop, not a “draw” time.
  • [FIX] InstructionsNode: it looks nice on iPad. Simplified code, easier to maintain.
  • [FIX] RootViewController: Supports hi-res.
  • [FIX] Xcode: SapusTongue-iPad renamed to SapusTongue HD
  • [FIX] Xcode: objects separated in 4 groups: Scenes, GameHUD, Helper Nodes, Platform Nodes
  • [3RD] cocosLive: fixed parsing error when posting scores
  • [3RD] cocos2d: udpated to v0.99.5-beta2

To order or renew Sapus Tongue source code, please visit this page: Sapus Tongue Source Code page

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue v2.3 released

Sapus Tongue Source Code v2.3 (2010-08-02) has been released.

HiScores iPad version

Highlights

  • Added 2 ways to autorotate the screen: UIKit version and cocos2d version
  • iPad version supports autorotate

Full  Changelog

  • [NEW] CreditsNode: Works both on iPad and iPhone
  • [NEW] GameHUD: Displays the keyboard / text input rotated or not depending on the EAGLView rotate mode.
  • [NEW] HighScoreNode: On iPad it displays a nicer and bigger background. The UIKit view is rotated or not depending on the EAGLView rotate mode.
  • [NEW] InstructionsNode: Displays the MoviePlayer rotated or not depending on the EAGLView autorotate mode
  • [NEW] RootViewController: handles the autorotation. It can rotate the EAGLView using the “UIKit” mode or the cocos2d mode. iPad uses UIKit mode.
  • [NEW] SapusConfig.h: A file that contains the Sapus Tongue Configuration
  • [FIX] MainMenuNode: Fixed crash when Adview delegate is triggered after the AdViewController is removed
  • [FIX] All: uses the new CCSpriteBatchNode class instead of CCSpriteSheet class
  • [FIX] AppDelegate: added applicationWillTerminate callback
  • [FIX] AppDelegate: applicationDidEnterBackground & Foreground: stops & stars the animation
  • [3RD] cocos2d: updated to v0.99.5-beta from (2010-08-02)

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue v2.2 released

Sapus Tongue Source Code v2.2 (2010-06-28) has been released.

Highlights

  • iAd is “weak” linked. The game works on iOS >= 3. If iOS >= 4, only then iAd will be used
  • iAd frame is displayed only if the ad is loaded successfully

Full  Changelog

  • [FIX] Menu: iAd is weak linked. It is only used if the device supports it.
  • [FIX] InstructionsNode: MPMoviePlayer works in iOS 3.x and 4.x.
  • [FIX] Menu: displays iAd only if the ad is loaded successfully
  • [FIX] Xcode: Deploy OS target is 3.0
  • [3RD] cocos2d: updated to v0.99.4-rc2

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

SapusTongue v2.1 with iAd support

Sapus Tongue Source Code v2.1 (2010-06-16) has been released.

Highlights

  • iAd support: Sapus Tongue Lite uses iAd
  • SDK 3.2 & 4.0 support: Uses new MPMoviePlayer control
  • Scores: Added 2 categories: iPad & iPhone

Full  Changelog

  • [NEW] Uses iAd (removed AdMob) in Sapus Tongue Lite
  • [NEW] AppDelegate: implements applicationDidEnterBackground and applicationWillEnterForeground
  • [NEW] HighScores: add 2 categories: iPad and iPhone.
  • [NEW] HighScores: Uses “update” score
  • [FIX] AppDelegate: initializes EAGLView using new cocos2d API
  • [FIX] MoviePlayer: Works OK in SDK 4.0 and 3.2
  • [3RD] cocos2d: updated to cocos2d v0.99.4-beta

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue Source Code v1.9.3 released

Sapus Tongue v1.9.3 source code has been released.

Highlights:

  • Includes an alpha version for iPad

Changes:

  • Admob: Uses libAdMobNoThumb3 instead of libAdMob
  • Admob: Uses libAdMob3 2009-11-19
  • AppDelegate: set window parameters before attaching the window into cocos2d [FIX]
  • Chipmunk: uses Chipmunk v5.2
  • cocos2d: uses cocos2d v0.99.1-pre (SVN r1847)
  • GameNode: uses cpArbiterGetShapes() to obtain the shapes (new API in Chipmunk v5.2)
  • Instructions: sounds effects work after playing the video [FIX]
  • iPad: most of the code is resolution independent
  • iPad: Added some iPad resources in Resources-iPad
  • iPad: Added the Xcode “sapusTongue-iPad” target in Xcode
  • MainMenu: Uses CCRadialTransition from Menu to SelectCharNode
  • Resources: levels -> Resources/tileMap. Sounds -> Resources/Sounds. Images->Resources/Images
  • Xcode: Default SDK is 3.0

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.