Archive for the 'Sapus Tongue' Category

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Sapus Tongue v1.8 released

Sapus Tongue v1.8.0 source code released.

Changes:

  • Uses cocos2d v0.8-beta + fixes (r1067)
  • Uses cocos2d v0.8 features:
    • onEnterTransitionDidFinish signal
    • new parallax code
    • Uses new CocosDenshion sound engine
    • calls [[TextureMgr sharedTextureMgr] removeUnusedTextures]; on dealloc
  • Hi Scores: uses cc_playername instead of usr_playername
  • Uses AdMob 2009-06-17

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue v1.7.1 released

Sapus Tongue v1.7.1 source code released.

Changes:

  • Physics: using constant time updates in the physics engine loop (GameNode.m)
  • Director: Using Fast Threaded Director: A new Director that will be used in cocos2d v0.8 (cocos2d/Director.m)
  • MainMenu / HighScores / GameHUD: UI Objects are created on the main thread
  • TIPS: Added new tips on SapusTongueAppDelegate.m, HighScoresNode.m and GameNode.m
  • using cocos2d v0.7.2 final

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue v1.7 released

Sapus Tongue v1.7 source code released.

Changes:

  • XCode: Treat warnings as Errors
  • XCode: Warn when implicit conversions from 64 to 32 bit
  • cocos2d: using cocos2d v0.7.2 rc
  • Code: Using 32 bits everywhere (not 64)
  • Code: Updated code to new API of cocos2d v0.7.2

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue v1.6 released

Sapus Tongue v1.6 source code released.

Changes:

  • Uses cocos2d v0.7.1 RC (revision 702)
  • Sapus Tongue code is using the new API from cocos2d v0.7.1
  • Executables has NSDebugEnabled, NSZombieEnabled, NSAutoreleaseFreedObjectCheckEnabled environment variables. These variable are useful to find “double free” bugs.
  • Added -ObjC parameter in linker options. This option lets you link class extensions from a static library. Needed to link CocosNode(CocosNodeExtras) (new in cocos2d v0.7.1)
  • Uses sprite sheets (new feature from cocos2d v0.7.1)
    • sprite-sheet-ufo.png (instead of 3 different sprites)
    • sprite-sheet-monus.png (instead of 10 different sprites)
    • sprite-sheet-sapus.png (instead of 5 different sprites)
  • TouchJSON is a static lib. SapusTongueLite doesn’t need it since TouchJSON it is part of AdMoblib too. Since SapusTongue (non-lite) uses it.

Sapus Tongue and Sapus Tongue Lite v1.6 are in review in the App Store. Hopefully they will available for download in 3 or 4 days.

If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue v1.5 released

Sapus Tongue v1.5 was released!

Changes from version 1.3:

  • It is using cocos2d v0.7
  • Using new cocos2d transitions
  • Fixed double-free when displaying AdMob advertisement (only in Sapus Tongue Lite)

Get Sapus Tongue from here: http://www.sapusmedia.com/sapustongue.html

Sapus Tongue v1.3 released

I’ve just released Sapus Tongue and Sapus Tongue Lite v1.3

Changes from v1.2:

  • Game doesn’t crash on start-up (ooops)
  • It is using cocos2d v0.6.3

Both games are available from the App Store:

Sapus Tongue v1.3 released

I’ve just released Sapus Tongue and Sapus Tongue Lite v1.3

Changes from v1.2:

  • Game doesn’t crash on start-up (ooops)
  • It is using cocos2d v0.6.3

Both games are available from the App Store:

Sapus Tongue v1.2 released


I’ve just released Sapus Tongue (Lite and non-lite) v1.2.
Changes:

  • Added Parallax Scrolling
  • Added scores by Country, and World Wide Scores
  • Display angle, speed and flag in scores
  • Fixed some stability issues
  • And more fixes
  • Possibility to view high scores using web browser from here

To buy Sapus Tongue, click here
To download Sapus Tongue Lite, click here

Here are some promotional codes for Sapus Tongue:

  • KWA4MK3NTY3P
  • AEMH7KNJXF6R
  • PJWFXL7XX7AE

Code an iPhone games in a matter of hours


Hey, I’m selling the Sapus Tongue sources.

For only $199 you can have the source code of Sapus Tongue plus all its dependencies (cocos2d, chipmunk, sounds, images, etc).

You can use them in as many games as you want.

And for only $349 you have the source code, plus source code updates plus support!

Do you want to buy it ? Go here: http://www.sapusmedia.com/sources/

Sapus Tongue Lite


Hey, I’ve just released Sapus Tongue Lite, the free version of Sapus Tongue.
It has the same features of Sapus Tongue with these limitations:

  • It contains advertisement
  • You can’t submit the scores to the global server

Download Sapus Tongue Lite from here: