Sapus Tongue v1.9.3 source code has been released.
Highlights:
- Includes an alpha version for iPad
Changes:
- Admob: Uses libAdMobNoThumb3 instead of libAdMob
- Admob: Uses libAdMob3 2009-11-19
- AppDelegate: set window parameters before attaching the window into cocos2d [FIX]
- Chipmunk: uses Chipmunk v5.2
- cocos2d: uses cocos2d v0.99.1-pre (SVN r1847)
- GameNode: uses cpArbiterGetShapes() to obtain the shapes (new API in Chipmunk v5.2)
- Instructions: sounds effects work after playing the video [FIX]
- iPad: most of the code is resolution independent
- iPad: Added some iPad resources in Resources-iPad
- iPad: Added the Xcode “sapusTongue-iPad” target in Xcode
- MainMenu: Uses CCRadialTransition from Menu to SelectCharNode
- Resources: levels -> Resources/tileMap. Sounds -> Resources/Sounds. Images->Resources/Images
- Xcode: Default SDK is 3.0
If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.


Sapus Tongue v1.9.2 source code has been released.
Changes:
- Buttons: buttons are loaded using CCSpriteFrameCache (faster loading times, consumes less memory)
- BuyNode & SelectCharNode: uses CCSpriteFrameCache & SpriteSheet (faster loading times, consumes less memory, faster rendering times)
- SapusIntroNode: reuses Default.png instead of loading a new image
- GameNode: using better hash values for Chipmunk
- Uses cocso2d v0.99.0-rc + blend fix (SVN r1761)
- Uses Chipmunk v5.1
If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.
Sapus Tongue v1.9.1 source code has been released.
Changes:
- Uses cocos2d v0.9.0-beta
- Uses new CCCrossFadeTransition from Sapus Scene to Menu Scene
- Uses Chipmunk 5.0
- Updated code to use Chipmunk 5.0 (new joints and new collision detection callbacks)
If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.
My second game will be a platform game.
One of the most time-consuming tasks in developing platform games is creating good level maps. Therefore, I have put a lot of effort in trying to ease this task by creating an SVG parser that supports:
- Basic physics objects like: rect, circle, lines, bezier paths and nested transformations
- The possibility to edit physics properties like: density, friction, restitution and isSensor
- The possibility to link SVG elements with pre-defined physics objects and cocos2d sprites
- Collision detection logic between these elements
- Jump logic (the hero only jumps when touching the ground)
- Movement logic (tilt, d-pad)
Example video:
The source code of this level “editor” will be available for purchase in a few days.
Sapus Tongue v1.8.3 source code released.
Changes:
- Uses cocos2d v0.8.2
- Uses Admob 2009-10-16. Includes libAdMob3 for SDK 3.0
- To prevent crashes, Admob is enabled only on SDK 2.2. It can be enabled on SDK 3.0 by adding the libAdMob3 library
- Uses the new cocos2d logo
- Uses DisplayLink director on SDK >= 3.1
- Uses COCOS2D_DEBUG=1 instead of DEBUG=1 on debug builds to make CCLOG() works
If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.
Sapus Tongue v1.8.2 source code released.
Changes:
- Uses cocos2d v0.8.1 (final)
- Fixed leak in GameHUD#newTextField_Rounded method
- Fixed extra-release in GameHUD#saveCallback
If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Sapus Tongue v1.8.1 source code released.
Changes:
- Uses cocos2d v0.8.0 (final)
- Added LoadingBarNode.m class
- It’s a simple but useful class that displays progress while the textures are being loaded
- Once the textures are loaded, a callback is called
- This class can be used like any other CocosNode object
If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.

Hey, I’m selling the Sapus Tongue sources.
For only $199 you can have the source code of Sapus Tongue plus all its dependencies (cocos2d, chipmunk, sounds, images, etc).
You can use them in as many games as you want.
And for only $349 you have the source code, plus source code updates plus support!
Do you want to buy it ? Go here: http://www.sapusmedia.com/sources/
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