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	<title>Sapus Media &#187; source code</title>
	<atom:link href="http://www.sapusmedia.com/category/source-code/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sapusmedia.com</link>
	<description>Professional tools for iOS game developers</description>
	<lastBuildDate>Tue, 31 Aug 2010 20:27:42 +0000</lastBuildDate>
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		<item>
		<title>Sapus Tongue 3.0 released. Includes iPhone, iPad and Mac versions!</title>
		<link>http://www.sapusmedia.com/2010/08/sapus-tongue-3-0-released-includes-ipad-and-mac-versions/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sapus-tongue-3-0-released-includes-ipad-and-mac-versions</link>
		<comments>http://www.sapusmedia.com/2010/08/sapus-tongue-3-0-released-includes-ipad-and-mac-versions/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 19:41:36 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[Sapus Tongue]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=499</guid>
		<description><![CDATA[Sapus Tongue 3.0 has been released. Highlights: NEW: Sapus Tongue works for Mac too NEW: Finished iPad version Sapus Tongue 3.0 supports 4 different targets/configurations, all of them sharing the same the source code. Supported targets/configurations: iPhone / iPod Touch (AppStore $0.99) iPhone / iPod Touch Lite: uses iAd ads (AppStore $Free) iPad version (AppStore [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Sapus Tongue Mac" src="http://lh4.ggpht.com/_7Tp7oCOlWFE/THwzz7O4bsI/AAAAAAAAbqU/YBZHVY_HsWk/s288/Screen%20shot%202010-08-30%20at%207.38.49%20PM.png" alt="Sapus Tongue mac" width="288" height="230" /><img class="alignnone" title="Sapus Tongue Mac" src="http://lh3.ggpht.com/_7Tp7oCOlWFE/THwz3iJ85-I/AAAAAAAAbqc/ATN3HBA7zc0/s288/Screen%20shot%202010-08-30%20at%207.38.59%20PM.png" alt="Sapus Tongue Mac" width="288" height="230" /></p>
<p>Sapus Tongue 3.0 has been released.</p>
<p><strong>Highlights</strong>:</p>
<ul>
<li>NEW: Sapus Tongue works for Mac too</li>
<li>NEW: Finished iPad version</li>
</ul>
<p>Sapus Tongue 3.0 supports<strong> 4 different targets/configurations</strong>, all of them <strong>sharing the same the source code</strong>.<br />
Supported targets/configurations:</p>
<ul>
<li>iPhone / iPod Touch (<a href="http://itunes.apple.com/us/app/sapus-tongue/id295078769?mt=8">AppStore $0.99</a>)</li>
<li>iPhone / iPod Touch Lite: uses iAd ads (<a href="http://itunes.apple.com/us/app/sapus-tongue-lite/id297219162?mt=8">AppStore $Free</a>)</li>
<li>iPad version (<a href="http://itunes.apple.com/us/app/sapus-tongue-hd/id385662125?mt=8">AppStore $Free</a>)</li>
<li>Mac version (<a href="http://www.sapusmedia.com/download/Sapus%20Tongue.dmg">Sapus Tongue.dmg</a>)</li>
</ul>
<p><strong>Changelog from v2.3:</strong></p>
<ul>
<li>[NEW] Mac Version: Works on Mac. Differences between Mac and iOS:
<ul>
<li>Mac: Pause shows a modal window instead of an Alert</li>
<li>Mac: Only local scores are supported</li>
<li>Mac: InstructionsNode: Instructions Video is not shown</li>
<li>It reuses all the the cocos2d code.</li>
<li>The UIKit specific code, was rewritten using Cocoa specific code.</li>
</ul>
</li>
<li>[NEW] GameHUD: Splitted in 3 files: HUD, HUDPaused and HUDSaveScore. Easier to maintain.</li>
<li>[FIX] GameNode: Accelerometer works correctly in any orientation</li>
<li>[FIX] GameNode: Sprite is in the main loop, not a &#8220;draw&#8221; time.</li>
<li>[FIX] InstructionsNode: it looks nice on iPad. Simplified code, easier to maintain.</li>
<li>[FIX] RootViewController: Supports hi-res.</li>
<li>[FIX] Xcode: SapusTongue-iPad renamed to SapusTongue HD</li>
<li>[FIX] Xcode: objects separated in 4 groups: Scenes, GameHUD, Helper Nodes, Platform Nodes</li>
<li>[3RD] cocosLive: fixed parsing error when posting scores</li>
<li>[3RD] cocos2d: udpated to v0.99.5-beta2</li>
</ul>
<p>To <strong>order</strong> or <strong>renew</strong> Sapus Tongue source code, please visit this page: <a href="http://www.sapusmedia.com/sources/">Sapus Tongue Source Code page</a></p>
<p>If you have bought the <a href="http://www.sapusmedia.com/sources">Premium</a> or <a href="http://www.sapusmedia.com/sources">Updates</a> source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LevelSVG v2.2 released</title>
		<link>http://www.sapusmedia.com/2010/03/levelsvg-v2-2-released/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=levelsvg-v2-2-released</link>
		<comments>http://www.sapusmedia.com/2010/03/levelsvg-v2-2-released/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 01:57:02 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=377</guid>
		<description><![CDATA[LevelSVG v2.2 (2010-03-26) has just been released. Highlights: Polished menus, About, sounds, images, HUD Added Level4, a complete Mario Bros-like level Added several improvements in the jump logic Improved logic when touching sensors Full Changelog: [NEW] BodyNodes: HeroBox: uses new images using Zwoptex. Replaced Pingus with Sapus animation [NEW] BodyNodes: HeroRound: improved jumps to prevent [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/IMG_0177.png"><img class="alignnone size-medium wp-image-381" title="IMG_0177" src="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/IMG_0177-300x200.png" alt="" width="300" height="200" /></a><a href="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/IMG_0173.png"><img class="alignnone size-medium wp-image-378" title="IMG_0173" src="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/IMG_0173-300x200.png" alt="" width="300" height="200" /></a></p>
<p><a href="http://www.sapusmedia.com/levelsvg">LevelSVG</a> v2.2 (2010-03-26) has just been released.<br />
<strong>Highlights</strong>:</p>
<ul>
<li>Polished menus, About, sounds, images, HUD</li>
<li>Added <em>Level4,</em> a complete Mario Bros-like level</li>
<li>Added several improvements in the jump logic</li>
<li>Improved logic when touching sensors</li>
</ul>
<p><strong>Full Changelog:</strong></p>
<div id="_mcePaste">
<ul>
<li>[NEW] BodyNodes: HeroBox: uses new images using Zwoptex. Replaced Pingus with Sapus animation</li>
<li>[NEW] BodyNodes: HeroRound: improved jumps to prevent &#8220;super jump&#8221; while passing through a one-sided platform</li>
<li>[NEW] BodyNodes: Princess, BadGuy: when touched by hero, the touchedByHero method is called</li>
<li>[NEW] BodyNodes: BonusNode: new class that is the base class of Star, Fruit, and Life</li>
<li>[NEW] BodyNodes: Life: when touched it increases lives in 1</li>
<li>[NEW] BodyNodes: Star: when touched it increases points in 5</li>
<li>[NEW] Scene: Added About Scene</li>
<li>[NEW] Scene: Splited MenuScene in 2: MenuScene and SelectLevelScene</li>
<li>[NEW] HUD: scores scales up/down when new score. Life blinks when new life</li>
<li>[NEW] Levels: new Level4: A TMX based game with boxed sprites</li>
<li>[FIX] BodyNodes: Hero: Uses Box2d new API: ApplyImpulse() -&gt; ApplyLinearImpulse()</li>
<li>[FIX] BodyNodes: KinematicNode: setAngle calls SetTransform() with the correct position</li>
<li>[FIX] BodyNodes: Platform1Invisible is subclass of Platform1 (easier to maintain)</li>
<li>[FIX] BodyNodes: Platform1 takes into account which node is the platform before disabling the contact</li>
<li>[FIX] Hero: Platform1 logic is on the Hero</li>
<li>[FIX] Hero: handles correctly jumps after passing through a one-sided platform</li>
<li>[FIX] Levels: added more lives and bonus points in the levels.</li>
<li>[3RD] Box2D: using r69</li>
<li>[3RD] cocos2d &amp; CocosDension: using v0.99.1 (SVN r1877)</li>
<li>[3RD] libisimulate: using 2010-02-18 v1.5</li>
</ul>
</div>
<p>You can download the manual from here:</p>
<ul>
<li><a href="http://www.sapusmedia.com/download/levelsvg/LevelSVG-manual-v0.5.pdf" target="_blank">LevelSVG-manual-v0.5.pdf</a></li>
</ul>
<p>If you have bought LevelSVG, you should have received an email with the download link. If you have not yet received it, please let me know and I’ll be happy to send it to you. Thanks.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2010/03/levelsvg-v2-2-released/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sapus Tongue Source Code v1.9.3 released</title>
		<link>http://www.sapusmedia.com/2010/03/sapus-tongue-source-code-v1-9-3-released/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sapus-tongue-source-code-v1-9-3-released</link>
		<comments>http://www.sapusmedia.com/2010/03/sapus-tongue-source-code-v1-9-3-released/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:22:25 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[Sapus Tongue]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=358</guid>
		<description><![CDATA[Sapus Tongue v1.9.3 source code has been released. Highlights: Includes an alpha version for iPad Changes: Admob: Uses libAdMobNoThumb3 instead of libAdMob Admob: Uses libAdMob3 2009-11-19 AppDelegate: set window parameters before attaching the window into cocos2d [FIX] Chipmunk: uses Chipmunk v5.2 cocos2d: uses cocos2d v0.99.1-pre (SVN r1847) GameNode: uses cpArbiterGetShapes() to obtain the shapes (new [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s1600-h/Icon.png"><img id="BLOGGER_PHOTO_ID_5313894581658126066" class="alignright" style="border: 0px initial initial;" src="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s200/Icon.png" border="0" alt="" width="57" height="57" /></a>Sapus Tongue v1.9.3 source code has been released.</p>
<p><strong>Highlights</strong>:</p>
<ul>
<li>Includes an alpha version for iPad</li>
</ul>
<p><strong>Changes</strong>:</p>
<ul>
<li>Admob: Uses libAdMobNoThumb3 instead of libAdMob</li>
<li>Admob: Uses libAdMob3 2009-11-19</li>
<li>AppDelegate: set window parameters before attaching the window into cocos2d [FIX]</li>
<li>Chipmunk: uses Chipmunk v5.2</li>
<li>cocos2d: uses cocos2d v0.99.1-pre (SVN r1847)</li>
<li>GameNode: uses cpArbiterGetShapes() to obtain the shapes (new API in Chipmunk v5.2)</li>
<li>Instructions: sounds effects work after playing the video [FIX]</li>
<li>iPad: most of the code is resolution independent</li>
<li>iPad: Added some iPad resources in Resources-iPad</li>
<li>iPad: Added the Xcode &#8220;sapusTongue-iPad&#8221; target in Xcode</li>
<li>MainMenu: Uses CCRadialTransition from Menu to SelectCharNode</li>
<li>Resources: levels -&gt; Resources/tileMap. Sounds -&gt; Resources/Sounds. Images-&gt;Resources/Images</li>
<li>Xcode: Default SDK is 3.0</li>
</ul>
<p>If you have bought the <a href="http://www.sapusmedia.com/sources">Premium</a> or <a href="http://www.sapusmedia.com/sources">Updates</a> source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I&#8217;ll be happy to send it to you. Thanks.</p>
<p><a href="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-10-at-11.42.59.png"><img class="alignright size-medium wp-image-359" title="Screen shot 2010-03-10 at 11.42.59" src="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-10-at-11.42.59-300x246.png" alt="" width="300" height="246" /></a><a href="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-10-at-11.43.29.png"><img class="alignleft size-medium wp-image-360" title="Screen shot 2010-03-10 at 11.43.29" src="http://www.sapusmedia.com/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-10-at-11.43.29-300x246.png" alt="" width="300" height="246" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sapus Tongue Source Code v1.9.2 released</title>
		<link>http://www.sapusmedia.com/2010/02/sapus-tongue-source-code-v1-9-2-released/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sapus-tongue-source-code-v1-9-2-released</link>
		<comments>http://www.sapusmedia.com/2010/02/sapus-tongue-source-code-v1-9-2-released/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 17:23:41 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[Sapus Tongue]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=347</guid>
		<description><![CDATA[Sapus Tongue v1.9.2 source code has been released. Changes: Buttons: buttons are loaded using CCSpriteFrameCache (faster loading times, consumes less memory) BuyNode &#38; SelectCharNode: uses CCSpriteFrameCache &#38; SpriteSheet (faster loading times, consumes less memory, faster rendering times) SapusIntroNode: reuses Default.png instead of loading a new image GameNode: using better hash values for Chipmunk Uses cocso2d [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s1600-h/Icon.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5313894581658126066" src="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s200/Icon.png" border="0" alt="" /></a>Sapus Tongue v1.9.2 source code has been released.</p>
<p>Changes:</p>
<ul>
<li>Buttons: buttons are loaded using <em>CCSpriteFrameCache</em> (faster loading times, consumes less memory)</li>
<li><em>BuyNode</em> &amp; <em>SelectCharNode</em>: uses <em>CCSpriteFrameCache</em> &amp; <em>SpriteSheet</em> (faster loading times, consumes less memory, faster rendering times)</li>
<li>SapusIntroNode: reuses <em>Default.png</em> instead of loading a new image</li>
<li><em>GameNode</em>: using better hash values for Chipmunk</li>
<li>Uses cocso2d v0.99.0-rc + blend fix (SVN r1761)</li>
<li>Uses Chipmunk v5.1</li>
</ul>
<p>If you have bought the <a href="http://www.sapusmedia.com/sources">Premium</a> or <a href="http://www.sapusmedia.com/sources">Updates</a> source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I&#8217;ll be happy to send it to you. Thanks.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sapus Tongue source code v1.9.1 released</title>
		<link>http://www.sapusmedia.com/2009/12/sapus-tongue-source-code-v1-9-1-released/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sapus-tongue-source-code-v1-9-1-released</link>
		<comments>http://www.sapusmedia.com/2009/12/sapus-tongue-source-code-v1-9-1-released/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 15:30:38 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[Sapus Tongue]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.sapusmedia.com/?p=300</guid>
		<description><![CDATA[Sapus Tongue v1.9.1 source code has been released. Changes: Uses cocos2d v0.9.0-beta Uses new CCCrossFadeTransition from Sapus Scene to Menu Scene Uses Chipmunk 5.0 Updated code to use Chipmunk 5.0 (new joints and new collision detection callbacks) If you have bought the Premium or Updates source code package, you should have received an email with the download [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s1600-h/Icon.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5313894581658126066" style="margin-top: 0pt; margin-right: 10px; margin-bottom: 10px; margin-left: 0pt; float: left; cursor: pointer; width: 57px; height: 57px; border: 0px initial initial;" src="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s200/Icon.png" border="0" alt="" /></a>Sapus Tongue v1.9.1 source code has been released.</p>
<p>Changes:</p>
<ul>
<li>Uses cocos2d v0.9.0-beta</li>
<li>Uses new <em>CCCrossFadeTransition</em> from Sapus Scene to Menu Scene</li>
<li>Uses Chipmunk 5.0</li>
<li>Updated code to use Chipmunk 5.0 (new joints and new collision detection callbacks)</li>
</ul>
<p>If you have bought the <a href="http://www.sapusmedia.com/sources"><span style="font-style: italic; font-weight: bold;">Premium</span></a> or <a href="http://www.sapusmedia.com/sources"><span style="font-style: italic; font-weight: bold;">Updates</span></a> source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I&#8217;ll be happy to send it to you. Thanks.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LevelSVG map editor</title>
		<link>http://www.sapusmedia.com/2009/10/levelsvg-map-editor/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=levelsvg-map-editor</link>
		<comments>http://www.sapusmedia.com/2009/10/levelsvg-map-editor/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 10:53:00 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[LevelSVG]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[physics engine]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://174.129.192.29/?p=145</guid>
		<description><![CDATA[My second game will be a platform game. One of the most time-consuming tasks in developing platform games is creating good level maps. Therefore, I have put a lot of effort in trying to ease this task by creating an SVG parser that supports: Basic physics objects like: rect, circle, lines, bezier paths and nested [...]]]></description>
			<content:encoded><![CDATA[<div>My second game will be a platform game.</div>
<div>One of the most time-consuming tasks in developing platform games is creating good level maps. Therefore,<span style="background-color: #ffffff;"> I have put a lot of effort in trying to ease this task by creating an SVG parser that supports:</span></div>
<div>
<ul>
<li>Basic physics objects like: rect, circle, lines, bezier paths and nested transformations</li>
<li>The possibility to edit physics properties like: density, friction, restitution and isSensor</li>
<li>The possibility to link SVG elements with pre-defined physics objects and cocos2d sprites</li>
<li>Collision detection logic between these elements</li>
<li>Jump logic (the hero only jumps when touching the ground)</li>
<li>Movement logic (tilt, d-pad)</li>
</ul>
<div>Example video:</div>
</div>
<div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fUvqEh2tlCQ&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/fUvqEh2tlCQ&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<div>The source code of this level &#8220;editor&#8221; will be available for purchase in a few days.</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sapus Tongue source code v1.8.3 released</title>
		<link>http://www.sapusmedia.com/2009/10/sapus-tongue-source-code-v1-8-3-released/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sapus-tongue-source-code-v1-8-3-released</link>
		<comments>http://www.sapusmedia.com/2009/10/sapus-tongue-source-code-v1-8-3-released/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 12:35:00 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[Sapus Tongue]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://174.129.192.29/?p=144</guid>
		<description><![CDATA[Sapus Tongue v1.8.3 source code released. Changes: Uses cocos2d v0.8.2 Uses Admob 2009-10-16. Includes libAdMob3 for SDK 3.0 To prevent crashes, Admob is enabled only on SDK 2.2. It can be enabled on SDK 3.0 by adding the libAdMob3 library Uses the new cocos2d logo Uses DisplayLink director on SDK >= 3.1 Uses COCOS2D_DEBUG=1 instead [...]]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s1600-h/Icon.png"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 57px; height: 57px;" src="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s200/Icon.png" alt="" id="BLOGGER_PHOTO_ID_5313894581658126066" border="0" /></a>Sapus Tongue v1.8.3 source code released.</p>
<p>Changes:
<ul>
<li>Uses cocos2d v0.8.2</li>
<li>Uses Admob 2009-10-16. Includes libAdMob3 for SDK 3.0</li>
<li>To prevent crashes, Admob is enabled only on SDK 2.2. It can be enabled on SDK 3.0 by adding the libAdMob3 library</li>
<li>Uses the new cocos2d logo</li>
<li>Uses DisplayLink director on SDK >= 3.1</li>
<li>Uses COCOS2D_DEBUG=1 instead of DEBUG=1 on debug builds to make CCLOG() works</li>
</ul>
<p>If you have bought the <a href="http://www.sapusmedia.com/sources.html"><span style="font-style: italic; font-weight: bold;">Premium</span></a> or <a href="http://www.sapusmedia.com/sources.html"><span style="font-style: italic; font-weight: bold;">Updates</span></a> source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I&#8217;ll be happy to send it to you. Thanks.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2009/10/sapus-tongue-source-code-v1-8-3-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sapus Tongue source code v1.8.2 released</title>
		<link>http://www.sapusmedia.com/2009/09/sapus-tongue-source-code-v1-8-2-released/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sapus-tongue-source-code-v1-8-2-released</link>
		<comments>http://www.sapusmedia.com/2009/09/sapus-tongue-source-code-v1-8-2-released/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 22:42:00 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[Sapus Tongue]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://174.129.192.29/blog/?p=66</guid>
		<description><![CDATA[Sapus Tongue v1.8.2 source code released. Changes: Uses cocos2d v0.8.1 (final) Fixed leak in GameHUD#newTextField_Rounded method Fixed extra-release in GameHUD#saveCallback If you have bought the Premium or Updates source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I&#8217;ll be [...]]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s1600-h/Icon.png"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 57px; height: 57px;" src="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s200/Icon.png" alt="" id="BLOGGER_PHOTO_ID_5313894581658126066" border="0" /></a>Sapus Tongue v1.8.2 source code released.</p>
<p>Changes:
<ul>
<li>Uses cocos2d v0.8.1 (final)</li>
<li>Fixed leak in <span style="font-family: courier new;">GameHUD#newTextField_Rounded</span> method</li>
<li>Fixed extra-release in <span style="font-family: courier new;">GameHUD#saveCallback</span>
</li>
</ul>
<p>If you have bought the <a href="http://www.sapusmedia.com/sources.html"><span style="font-style: italic; font-weight: bold;">Premium</span></a> or <a href="http://www.sapusmedia.com/sources.html"><span style="font-style: italic; font-weight: bold;">Updates</span></a> source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I&#8217;ll be happy to send it to you. Thanks.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2009/09/sapus-tongue-source-code-v1-8-2-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sapus Tongue source code v1.8.1 released</title>
		<link>http://www.sapusmedia.com/2009/07/sapus-tongue-source-code-v1-8-1-released/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sapus-tongue-source-code-v1-8-1-released</link>
		<comments>http://www.sapusmedia.com/2009/07/sapus-tongue-source-code-v1-8-1-released/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 20:08:00 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[Sapus Tongue]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://174.129.192.29/blog/?p=63</guid>
		<description><![CDATA[Sapus Tongue v1.8.1 source code released. Changes: Uses cocos2d v0.8.0 (final) Added LoadingBarNode.m class It&#8217;s a simple but useful class that displays progress while the textures are being loaded Once the textures are loaded, a callback is called This class can be used like any other CocosNode object If you have bought the Premium or [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float: right;" src="http://lh3.ggpht.com/_7Tp7oCOlWFE/Sm9ZxV0KJiI/AAAAAAAAXHI/9TyeHEguuYY/s288/IMG_0011_2.PNG" /></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s1600-h/Icon.png"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 57px; height: 57px;" src="http://3.bp.blogspot.com/_7Tp7oCOlWFE/Sb6-98GbBvI/AAAAAAAAPnM/EzCD3xJ2Glg/s200/Icon.png" alt="" id="BLOGGER_PHOTO_ID_5313894581658126066" border="0" /></a>Sapus Tongue v1.8.1 source code released.</p>
<p>Changes:
<ul>
<li>Uses cocos2d v0.8.0 (final)</li>
<li>Added <span style="font-family: courier new;">LoadingBarNode.m</span> class</li>
<ul>
<li>It&#8217;s a simple but useful class that displays progress while the textures are being loaded</li>
<li>Once the textures are loaded, a callback is called</li>
<li>This class can be used like any other CocosNode object</li>
</ul>
</ul>
<p>If you have bought the <a href="http://www.sapusmedia.com/sources.html"><span style="font-style: italic; font-weight: bold;">Premium</span></a> or <a href="http://www.sapusmedia.com/sources.html"><span style="font-style: italic; font-weight: bold;">Updates</span></a> source code package, you should have received an email with the download link. If you have not yet received it, please let me know and I&#8217;ll be happy to send it to you. Thanks.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2009/07/sapus-tongue-source-code-v1-8-1-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Code an iPhone games in a matter of hours</title>
		<link>http://www.sapusmedia.com/2008/12/code-an-iphone-games-in-a-matter-of-hours-2/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=code-an-iphone-games-in-a-matter-of-hours-2</link>
		<comments>http://www.sapusmedia.com/2008/12/code-an-iphone-games-in-a-matter-of-hours-2/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 22:28:00 +0000</pubDate>
		<dc:creator>riq</dc:creator>
				<category><![CDATA[Sapus Tongue]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://174.129.192.29/?p=104</guid>
		<description><![CDATA[Hey, I&#8217;m selling the Sapus Tongue sources. For only $199 you can have the source code of Sapus Tongue plus all its dependencies (cocos2d, chipmunk, sounds, images, etc). You can use them in as many games as you want. And for only $349 you have the source code, plus source code updates plus support! Do [...]]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_7Tp7oCOlWFE/SUba4BM7P5I/AAAAAAAAM08/QxoC7UqPsjs/s1600-h/code.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 275px; height: 196px;" src="http://4.bp.blogspot.com/_7Tp7oCOlWFE/SUba4BM7P5I/AAAAAAAAM08/QxoC7UqPsjs/s320/code.png" alt="" id="BLOGGER_PHOTO_ID_5280148269068664722" border="0" /></a><br />Hey, I&#8217;m selling the <a href="http://www.sapusmedia.com/SapusTongue/">Sapus Tongue</a> sources.</p>
<p>For only $199 you can have the source code of Sapus Tongue plus all its dependencies (cocos2d, chipmunk, sounds, images, etc).</p>
<p>You can use them in as many games as you want.</p>
<p>And for only $349 you have the source code, plus source code updates plus support!</p>
<p>Do you want to buy it ? Go here: <a href="http://www.sapusmedia.com/sources/">http://www.sapusmedia.com/sources/<br /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sapusmedia.com/2008/12/code-an-iphone-games-in-a-matter-of-hours-2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>
