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	<title>Comments on: LevelSVG</title>
	<atom:link href="http://www.sapusmedia.com/levelsvg/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sapusmedia.com</link>
	<description>Professional tools for iOS game developers</description>
	<lastBuildDate>Thu, 09 Sep 2010 01:09:08 +0000</lastBuildDate>
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	<item>
		<title>By: EiTkoCaT</title>
		<link>http://www.sapusmedia.com/levelsvg/comment-page-2/#comment-1072</link>
		<dc:creator>EiTkoCaT</dc:creator>
		<pubDate>Sun, 05 Sep 2010 23:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?page_id=153#comment-1072</guid>
		<description>BTW, other thing: In levels like 4, needs to be not just normal platforms, needs to be option to crooked platforms, not just straight lines.</description>
		<content:encoded><![CDATA[<p>BTW, other thing: In levels like 4, needs to be not just normal platforms, needs to be option to crooked platforms, not just straight lines.</p>
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	<item>
		<title>By: EiTkoCaT</title>
		<link>http://www.sapusmedia.com/levelsvg/comment-page-2/#comment-985</link>
		<dc:creator>EiTkoCaT</dc:creator>
		<pubDate>Sat, 28 Aug 2010 00:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?page_id=153#comment-985</guid>
		<description>@riq: Great! I&#039;ll buy the LevelSVG next week (not just because the ladders :) )</description>
		<content:encoded><![CDATA[<p>@riq: Great! I&#8217;ll buy the LevelSVG next week (not just because the ladders <img src='http://www.sapusmedia.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
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	<item>
		<title>By: riq</title>
		<link>http://www.sapusmedia.com/levelsvg/comment-page-2/#comment-960</link>
		<dc:creator>riq</dc:creator>
		<pubDate>Tue, 24 Aug 2010 02:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?page_id=153#comment-960</guid>
		<description>@EiTkoCaT: Thanks for the clarification. Yes, I&#039;ll add ladders in the near future.</description>
		<content:encoded><![CDATA[<p>@EiTkoCaT: Thanks for the clarification. Yes, I&#8217;ll add ladders in the near future.</p>
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	</item>
	<item>
		<title>By: EiTkoCaT</title>
		<link>http://www.sapusmedia.com/levelsvg/comment-page-2/#comment-950</link>
		<dc:creator>EiTkoCaT</dc:creator>
		<pubDate>Sun, 22 Aug 2010 00:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?page_id=153#comment-950</guid>
		<description>@riq: Lol, I just saw that chain, I better create my own rope. It&#039;s not even close, maybe you haven&#039;t understand, it&#039;s like in maple story, the ladders and ropes..</description>
		<content:encoded><![CDATA[<p>@riq: Lol, I just saw that chain, I better create my own rope. It&#8217;s not even close, maybe you haven&#8217;t understand, it&#8217;s like in maple story, the ladders and ropes..</p>
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	</item>
	<item>
		<title>By: riq</title>
		<link>http://www.sapusmedia.com/levelsvg/comment-page-2/#comment-949</link>
		<dc:creator>riq</dc:creator>
		<pubDate>Sun, 22 Aug 2010 00:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?page_id=153#comment-949</guid>
		<description>@EiTkoCaT: LevelSVG v2.6 has a chain object. With some modifications it can be used as a rope.</description>
		<content:encoded><![CDATA[<p>@EiTkoCaT: LevelSVG v2.6 has a chain object. With some modifications it can be used as a rope.</p>
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	</item>
	<item>
		<title>By: EiTkoCaT</title>
		<link>http://www.sapusmedia.com/levelsvg/comment-page-2/#comment-948</link>
		<dc:creator>EiTkoCaT</dc:creator>
		<pubDate>Sat, 21 Aug 2010 23:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?page_id=153#comment-948</guid>
		<description>Hey,
Are you going to add somethink like ladder\rope? It&#039;s really important for me, cuz just the platforms to jump on it&#039;s not that comfortable.</description>
		<content:encoded><![CDATA[<p>Hey,<br />
Are you going to add somethink like ladder\rope? It&#8217;s really important for me, cuz just the platforms to jump on it&#8217;s not that comfortable.</p>
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	</item>
	<item>
		<title>By: riq</title>
		<link>http://www.sapusmedia.com/levelsvg/comment-page-2/#comment-929</link>
		<dc:creator>riq</dc:creator>
		<pubDate>Thu, 19 Aug 2010 03:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?page_id=153#comment-929</guid>
		<description>@tychop
LevelSVG preview only contains a subset of full &quot;LevelSVG&quot;.
The preview only includes some classes and some levels. The full version includes all the needed classes / source files to compile the project, the Xcode project, the images, resources, sounds, etc.
LevelSVG uses Box2d and cocos2d. The integration between both worlds are done by the LevelSVG classes.</description>
		<content:encoded><![CDATA[<p>@tychop<br />
LevelSVG preview only contains a subset of full &#8220;LevelSVG&#8221;.<br />
The preview only includes some classes and some levels. The full version includes all the needed classes / source files to compile the project, the Xcode project, the images, resources, sounds, etc.<br />
LevelSVG uses Box2d and cocos2d. The integration between both worlds are done by the LevelSVG classes.</p>
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	<item>
		<title>By: tychop</title>
		<link>http://www.sapusmedia.com/levelsvg/comment-page-2/#comment-926</link>
		<dc:creator>tychop</dc:creator>
		<pubDate>Wed, 18 Aug 2010 18:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?page_id=153#comment-926</guid>
		<description>I&#039;ve downloaded the LevelSVG preview.
How do I implement that in cocos2d? Is there some form of integration documentation?
Or is there a complete sample project which uses LevelSVG generated classes?
I&#039;m almost at the buying stage, but still have these doubts on the complexity of integrating all this stuff.
I&#039;ve got some apps in the store but that&#039;s all basic apple SDK stuff.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve downloaded the LevelSVG preview.<br />
How do I implement that in cocos2d? Is there some form of integration documentation?<br />
Or is there a complete sample project which uses LevelSVG generated classes?<br />
I&#8217;m almost at the buying stage, but still have these doubts on the complexity of integrating all this stuff.<br />
I&#8217;ve got some apps in the store but that&#8217;s all basic apple SDK stuff.</p>
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	</item>
	<item>
		<title>By: riq</title>
		<link>http://www.sapusmedia.com/levelsvg/comment-page-2/#comment-902</link>
		<dc:creator>riq</dc:creator>
		<pubDate>Sat, 14 Aug 2010 03:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?page_id=153#comment-902</guid>
		<description>@joep: I didn&#039;t understand your question. If your question is not related to LevelSVG, please, send it directly to my email. Thanks.</description>
		<content:encoded><![CDATA[<p>@joep: I didn&#8217;t understand your question. If your question is not related to LevelSVG, please, send it directly to my email. Thanks.</p>
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	</item>
	<item>
		<title>By: joep</title>
		<link>http://www.sapusmedia.com/levelsvg/comment-page-2/#comment-899</link>
		<dc:creator>joep</dc:creator>
		<pubDate>Fri, 13 Aug 2010 08:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?page_id=153#comment-899</guid>
		<description>I will try the LevelSVG preview this weekend, thanks, 
and have one last question regarding the level of physics integration in your 2 products, cocos2d and LevelSVG.

My goal is to model complex ragdoll objects for use in the game, 

from this comment, I understand LevelSVG integration:
&quot;Mekanimo is great at creating complex box2d objects (let’s say Car: joints, torque, fixtures, etc…).
LevelSVG is great at creating maps: defining platforms, placing objects.

So, now you can create the car generated with Mekanimo inside LevelSVG.
For example, you can edit the “HeroBox.mm” (see LevelSVG-preview). Remove the part the it creates a Box, and instead include the code generated by Mekanimo.&quot;

I would like to know your thoughts on how to accomplish this in cocos2d without LevelSVG.</description>
		<content:encoded><![CDATA[<p>I will try the LevelSVG preview this weekend, thanks,<br />
and have one last question regarding the level of physics integration in your 2 products, cocos2d and LevelSVG.</p>
<p>My goal is to model complex ragdoll objects for use in the game, </p>
<p>from this comment, I understand LevelSVG integration:<br />
&#8220;Mekanimo is great at creating complex box2d objects (let’s say Car: joints, torque, fixtures, etc…).<br />
LevelSVG is great at creating maps: defining platforms, placing objects.</p>
<p>So, now you can create the car generated with Mekanimo inside LevelSVG.<br />
For example, you can edit the “HeroBox.mm” (see LevelSVG-preview). Remove the part the it creates a Box, and instead include the code generated by Mekanimo.&#8221;</p>
<p>I would like to know your thoughts on how to accomplish this in cocos2d without LevelSVG.</p>
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