<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: understanding pixel format in cocos2d v0.7.3</title>
	<atom:link href="http://www.sapusmedia.com/2009/05/understanding-pixel-format-in-cocos2d-v0-7-3-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sapusmedia.com/2009/05/understanding-pixel-format-in-cocos2d-v0-7-3-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=understanding-pixel-format-in-cocos2d-v0-7-3-2</link>
	<description>Professional tools for iOS game developers</description>
	<lastBuildDate>Mon, 30 Jan 2012 16:12:01 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Leto</title>
		<link>http://www.sapusmedia.com/2009/05/understanding-pixel-format-in-cocos2d-v0-7-3-2/comment-page-1/#comment-149</link>
		<dc:creator>Leto</dc:creator>
		<pubDate>Thu, 28 May 2009 22:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?p=137#comment-149</guid>
		<description>Thanks a lot for this, Riq.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for this, Riq.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clint</title>
		<link>http://www.sapusmedia.com/2009/05/understanding-pixel-format-in-cocos2d-v0-7-3-2/comment-page-1/#comment-148</link>
		<dc:creator>Clint</dc:creator>
		<pubDate>Thu, 28 May 2009 18:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?p=137#comment-148</guid>
		<description>Riq, thanks for taking the time to explain this. The pixel format stuff and how it affects alpha channels is confusing to a newcomer like myself--I really appreciated the FAQ section.&lt;br /&gt;&lt;br /&gt;If anyone else wants a really great explanation of what happens when Xcode optimizes PNGs with stuff like premultiplied alpha channels, I highly recommend this great tutorial by Jeff Lamarch: &lt;a HREF=&quot;http://iphonedevelopment.blogspot.com/2008/10/iphone-optimized-pngs.html&quot; REL=&quot;nofollow&quot;&gt;http://iphonedevelopment.blogspot.com/2008/10/iphone-optimized-pngs.html&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Riq, thanks for taking the time to explain this. The pixel format stuff and how it affects alpha channels is confusing to a newcomer like myself&#8211;I really appreciated the FAQ section.</p>
<p>If anyone else wants a really great explanation of what happens when Xcode optimizes PNGs with stuff like premultiplied alpha channels, I highly recommend this great tutorial by Jeff Lamarch: <a HREF="http://iphonedevelopment.blogspot.com/2008/10/iphone-optimized-pngs.html" REL="nofollow">http://iphonedevelopment.blogspot.com/2008/10/iphone-optimized-pngs.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.sapusmedia.com/2009/05/understanding-pixel-format-in-cocos2d-v0-7-3-2/comment-page-1/#comment-147</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 28 May 2009 14:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://174.129.192.29/?p=137#comment-147</guid>
		<description>Very helpful dude.</description>
		<content:encoded><![CDATA[<p>Very helpful dude.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

