NEW VERSION from 2011-11-05. Highlights of this version: Uses Box2d v2.2.1 and cocos2d v1.1-beta
LevelSVG is a map level editor specialized in platform and labyrinth games.
Main features:
- Supports SVG files generated by Inkscape
- SVG elements supported: rectangle, circle, line/move, bezier paths and nested transformations
- Collision detection logic
- Jump logic (the hero only jumps when he is touching the ground)
- Customize physics properties from the editor: isSensor, density, friction, restitution, fixedRotation and type
- Includes pre-defined physics objects like: spinner, one-sided platforms, moving platforms, ground, hero, princess, enemy, hole, portal, car, top down car, chain, ladder and more!
- Very easy to extend and/or modify the list of pre-defined physics objects.
- Very easy to link physics objects with cocos2d sprites
- Supports Tilt and D-Pad controls
- Documented and easy to read source code
- Includes a manual that explains how to create levels using Inkscape
- Includes examples to use in real games: TMX Tiled maps, Spritesheets, collision detection, lives, points, circular hero levels (like Rolando), boxed hero level (like MarioBros)
- The hero is able to move, jump, climb and shoot
- All examples run at 60 FPS on a iPod Touch 2nd gen
- Includes a HUD that displays lives and points
- Includes cocos2d v1.1-beta and Box2d 2.2.1
- Supports universal binary: iPad and iPhone compatible
LevelSVG manual: LevelSVG-manual-v0.8.pdf
Screenshots:
Example video:
@baDa: LevelSVG supports the same kind of polygons supported by Box2d: convex polygons. Which example are you referring to ?
Hey riq,
Is LevelSVG an application or a set of sprites, classes, etc. like seen in the preview version?
Thank you
@Fernando:
It is like library, like cocos2d, that binds cocos2d and box2d and it includes an SVG parser.
Also, it comes with working samples. Specifically, customers receive the complete source code of the “LevelSVG Mini Games” application.
A bit hard to catch how it works from the video. (Which flickers horribly, by the way).
It SOUNDS really interesting though and could probably be a huge timesaver.
Kudos on the Bubble Bobble music would love to see a more instruction-like video before taking the plunge on this one though!
Hi Ric,
is there a version for Xcode4 yet? cocos2d 1.0?
@firstpixel: I will release it this week.
I want to buy a try, but want to know more about technical support
@Aaron: Could you be more specific ? What would you like to know about it ?
The technical support is about how to use LevelSVG, best practices, how to create/edit SVG levels, etc. This doesn’t include specific cocos2d or box2d support.
Hey riq, I’m thinking about purchasing your software. I want to design a multitude of complex platform levels that integrates with box2d, but I’m looking for a system that can provide me with repeating textures for the ground polygons rather than using conventional sprites for ground bodies?
I also wanted to know if their was some sort of compatibility to plot my own made custom classes?
where do I buy / download levelsvg?
@Paul Fisher:
We have stopped offering new licenses and renewals at this time.
So there is no way to buy LevelSVG? When will you offer licences again??
so when will you sell it again?
hi
LevelSVG and Sapus Tongue Source Code basic
How much, how to buy
thank you
@canglang_dadi:
LevelSVG and Sapus Tongue are no longer available for purchase. Please, check out in a few months for new announcements. Thanks.
Is this related to the just announced Corona SVG Level Builder?
http://karnakgames.com/wp/corona-svg-level-builder/
@Bjørn: I don’t know… it seems that product is more or less a copy of LevelSVG.
If I may ask, why is this no longer available? Do you plan on selling it again in the future? I purchased this shortly before you stopped providing them, and was just concerned with whether they were going to be developed further, or if it’s DoA and I should move on before relying on it too heavily in my project?
JLo: Please, check back in the future for new announcements regarding LevelSVG. Purchased licenses (updates+support) are supported.
i want to buy levelSVG, please send me a download email. i m waiting……..please.
im curious release ETA? I need SVG level building functionality and am thinking about coding a much smaller version of what you guys have allready done, but dont want to waste my time.
looking to find out how to purchase aswell. ETa on new verstion? Can i even get an older version in the meantime??
Want to by levelSVG. Contact me when it will be available for purchase
Want to *buy* levelSVG. Contact me when it will be available for purchase
This could certainly help my workflow. Contact me when it becomes available for sale again
hi,i have bought the levelSvg ,can you send me a better manual , because i can’t use it draw a smooth curves in my project . please reply me as soon as possible. thank you!
@amstrong: Please, use the LevelSVG forum for support. Which email did you use to purchase the product ? Please, send me an email from the account that you have used to purchase the license. Thanks.
Why removed from sale? Very strange! Can not understand
@Riq Like many of us, I would like to say “Thank you” for COCOS2D. When I found the framework in August, I thought “WOW!” I also found references to you and teammate being hired by Zynga. It’s October now, can you give us an idea [date] (or a quarter) to check back for updates? Not being able to buy/try your SVG tool, I feel like one arm is tied behind my back. I shop around to see what’s happening with other frameworks like Corona…I’m still drawn back to COCOS2D and the other products…which aren’t available. Throw us a bone. You’ve got us in your fan club.
As I started with, WOW and THANK YOU! Cocos2d puts the possible in reach for us to take a dream/idea and make it reality without hiring an office full of people.
http://www.reuters.com/article/2011/05/09/us-zynga-idUSTRE7484QV20110509
any idea when will be available again levelsvg or sapus tongue source code? … thanks a lot!